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feat/naive
Author | SHA1 | Date |
---|---|---|
Christoph J. Scherr | a9549aedc0 | |
Christoph J. Scherr | c8043dce34 | |
Christoph J. Scherr | c7b068ef31 | |
Christoph J. Scherr | 7644970d1f | |
PlexSheep | 813fff8647 | |
Christoph J. Scherr | 58f6646c6e | |
Christoph J. Scherr | f63c3d0449 | |
Christoph J. Scherr | 530f51c9cc | |
Christoph J. Scherr | 38ae033798 | |
Christoph J. Scherr | 38d484fb5e | |
Christoph J. Scherr | 5f8c92de47 | |
Christoph J. Scherr | cd48322e89 | |
Christoph J. Scherr | 5c43363cf8 | |
Christoph J. Scherr | 6cc6694747 | |
Christoph J. Scherr | af1a2ee36c | |
Christoph J. Scherr | 05197181d0 |
|
@ -64,3 +64,11 @@ test-log = { version = "0.2.16", default-features = false, features = [
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"color",
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"trace",
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] }
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[[bench]]
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name = "solver_naive"
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harness = false
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[[bench]]
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name = "solver_stupid"
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harness = false
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@ -26,5 +26,6 @@ have to guess words by slowly guessing the letters contained in it.
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Included in this repository are the following wordlists:
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<!-- TODO: make sure this is properly cited -->
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* [3Blue1Brown Top English words](./data/wordlists/german_SUBTLEX-DE.json) --- [`./data/wordlists/en_US_3b1b_freq_map.json`](https://github.com/3b1b/videos/tree/master/_2022/wordle/data)
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* [~33.000 Common German Words](./data/wordlists/german_SUBTLEX-DE.json) --- [SUBTLEX-DE](https://osf.io/py9ba/files/osfstorage)
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* [`./data/wordlists/en_US_3b1b_freq_map.json`](./data/wordlists/en_US_3b1b_freq_map.json) --- [3Blue1Brown Top English words](https://github.com/3b1b/videos/tree/master/_2022/wordle/data)
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* [`./data/wordlists/german_SUBTLEX-DE_full.json`](./data/wordlists/german_SUBTLEX-DE_full.json) --- [SUBTLEX-DE ~33.000 Common German Words](https://osf.io/py9ba/files/osfstorage)
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* [`./data/wordlists/german_SUBTLEX-DE_small.json`](./data/wordlists/german_SUBTLEX-DE_small.json) --- [SUBTLEX-DE ~33.000 Common German Words (reduced to most common)](https://osf.io/py9ba/files/osfstorage)
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@ -0,0 +1,18 @@
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use wordle_analyzer::bench::builtin::BuiltinBenchmark;
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use wordle_analyzer::bench::Benchmark;
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use wordle_analyzer::game::{self, GameBuilder};
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use wordle_analyzer::solve::{NaiveSolver, Solver};
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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fn main() -> anyhow::Result<()> {
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let wl = BuiltinWList::english(5);
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let builder: GameBuilder<'_, BuiltinWList> = game::Game::builder(&wl)
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.length(5)
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.max_steps(6)
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.precompute(true);
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let solver: NaiveSolver<_> = NaiveSolver::build(&wl)?;
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let bench = BuiltinBenchmark::build(&wl, solver, builder, 16)?;
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bench.start(2000, &bench.builder())?;
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println!("{}", bench.report());
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Ok(())
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}
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@ -0,0 +1,19 @@
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use wordle_analyzer::bench::builtin::BuiltinBenchmark;
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use wordle_analyzer::bench::Benchmark;
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use wordle_analyzer::game::{self, GameBuilder};
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use wordle_analyzer::solve::Solver;
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use wordle_analyzer::solve::StupidSolver;
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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fn main() -> anyhow::Result<()> {
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let wl = BuiltinWList::english(5);
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let builder: GameBuilder<'_, BuiltinWList> = game::Game::builder(&wl)
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.length(5)
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.max_steps(6)
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.precompute(true);
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let solver: StupidSolver<_> = StupidSolver::build(&wl)?;
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let bench = BuiltinBenchmark::build(&wl, solver, builder, 16)?;
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bench.start(2000, &bench.builder())?;
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println!("{}", bench.report());
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Ok(())
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}
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@ -1,3 +1,7 @@
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use std::fmt::Display;
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use std::io::Write;
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use colored::Colorize;
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use libpt::cli::console::{style, StyledObject};
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use crate::wlist::word::Word;
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@ -15,21 +19,6 @@ pub struct Evaluation {
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}
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impl Evaluation {
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/// Display the evaluation color coded
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pub fn colorized_display(&self) -> Vec<StyledObject<String>> {
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let mut buf = Vec::new();
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for e in self.inner.iter() {
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let mut c = style(e.0.to_string());
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if e.1 == Status::Matched {
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c = c.green();
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} else if e.1 == Status::Exists {
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c = c.yellow();
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}
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buf.push(c);
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}
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buf
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}
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/// The first string is the word the evaluation is for, The second string defines how the
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/// characters of the first string match the solution.
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///
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@ -108,3 +97,20 @@ impl From<&Evaluation> for Word {
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Word::from(value.inner.iter().map(|v| v.0).collect::<String>())
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}
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}
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impl Display for Evaluation {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for s in &self.inner {
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write!(
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f,
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"{}",
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match s.1 {
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Status::None => s.0.to_string().into(),
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Status::Exists => s.0.to_string().yellow(),
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Status::Matched => s.0.to_string().green(),
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}
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)?;
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}
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std::fmt::Result::Ok(())
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}
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}
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|
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@ -29,7 +29,6 @@ where
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solution: Option<WordData>,
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wordlist: &'wl WL,
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responses: Vec<GuessResponse>,
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// TODO: keep track of the letters the user has tried
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}
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impl<'wl, WL: WordList> Game<'wl, WL> {
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@ -127,20 +126,40 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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/// Generates an [Evaluation] for a given solution and guess.
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pub(crate) fn evaluate(solution: WordData, guess: &Word) -> Evaluation {
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let mut evaluation = Vec::new();
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let solution = solution.0;
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let mut evaluation: Vec<(char, Status)> = vec![('!', Status::None); solution.len()];
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let mut status: Status;
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let mut buf = solution.0.clone();
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for ((idx, c_guess), c_sol) in guess.chars().enumerate().zip(solution.0.chars()) {
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let mut buf: Vec<char> = solution.chars().collect();
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// first the correct solutions
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for ((idx, c_guess), c_sol) in guess.chars().enumerate().zip(solution.chars()) {
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if c_guess == c_sol {
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status = Status::Matched;
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buf.replace_range(idx..idx + 1, "_");
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} else if buf.contains(c_guess) {
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status = Status::Exists;
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buf = buf.replacen(c_guess, "_", 1);
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} else {
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status = Status::None
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buf[idx] = '!';
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evaluation[idx] = (c_guess, status);
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}
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evaluation.push((c_guess, status));
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}
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// then check if the char exists, but was not guessed to be at the correct position
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//
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// We split this up, because finding the "exists" chars at the same time as the "correct"
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// chars causes bugs
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for ((idx, c_guess), c_sol) in guess.chars().enumerate().zip(solution.chars()) {
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if c_guess == c_sol {
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continue;
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} else if buf.contains(&c_guess) {
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status = Status::Exists;
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// replace that char in the buffer to signal that is has been paired with the
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// current char
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let idx_of_a_match = buf
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.iter()
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.position(|c| *c == c_guess)
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.expect("did not find a character in a string even though we know it exists");
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buf[idx_of_a_match] = '!';
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} else {
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status = Status::None;
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}
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evaluation[idx] = (c_guess, status);
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}
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evaluation.into()
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}
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@ -359,16 +378,8 @@ impl<'wl, WL: WordList> Display for Game<'wl, WL> {
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self.step(),
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self.solution(),
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)?;
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for s in self
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.responses()
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.iter()
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.map(|v| v.evaluation().to_owned().colorized_display())
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{
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write!(f, "\"")?;
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for si in s {
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write!(f, "{si}")?;
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}
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write!(f, "\", ")?;
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for s in self.responses() {
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write!(f, "\"{s}\",")?;
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}
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Ok(())
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}
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@ -92,17 +92,6 @@ impl GuessResponse {
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impl Display for GuessResponse {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for s in self.evaluation.clone().into_iter() {
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write!(
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f,
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"{}",
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match s.1 {
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Status::None => s.0.to_string().into(),
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Status::Exists => s.0.to_string().yellow(),
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Status::Matched => s.0.to_string().green(),
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}
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)?;
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}
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std::fmt::Result::Ok(())
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write!(f, "{}", self.evaluation())
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}
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}
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@ -3,15 +3,16 @@ use std::collections::HashMap;
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use libpt::log::{debug, error, info, trace};
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use crate::error::{SolverError, WResult};
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use crate::game::evaluation::{Evaluation};
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use crate::game::evaluation::{Evaluation, EvaluationUnit};
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use crate::game::response::Status;
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use crate::wlist::word::{Word, WordData};
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use crate::wlist::WordList;
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use super::{AnyBuiltinSolver, Solver, Status};
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mod states;
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use states::*;
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use super::{AnyBuiltinSolver, Solver};
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#[derive(Debug, Clone)]
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pub struct NaiveSolver<'wl, WL> {
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wl: &'wl WL,
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@ -37,9 +38,10 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
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let mut state: SolverState = SolverState::new();
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let responses = game.responses().iter().enumerate();
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for (_idx, response) in responses {
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let mut already_found_amounts: HashMap<char, usize> = HashMap::new();
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let mut abs_freq: HashMap<char, usize> = HashMap::new();
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let evaluation: &Evaluation = response.evaluation();
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for (idx, p) in evaluation.clone().into_iter().enumerate() {
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state.start_step();
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match p.1 {
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Status::Matched => {
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pattern.replace_range(idx..idx + 1, &p.0.to_string());
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|
@ -49,7 +51,7 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
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.entry(p.0)
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.or_insert(CharInfo::new(game.length()))
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.found_at(idx);
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*already_found_amounts.entry(p.0).or_default() += 1;
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*abs_freq.entry(p.0).or_default() += 1;
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}
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Status::Exists => {
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let cinfo = state
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@ -57,16 +59,19 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
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.entry(p.0)
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.or_insert(CharInfo::new(game.length()));
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cinfo.tried_but_failed(idx);
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*already_found_amounts.entry(p.0).or_default() += 1;
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cinfo.min_occurences(already_found_amounts[&p.0]);
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*abs_freq.entry(p.0).or_default() += 1;
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}
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Status::None => state
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Status::None => {
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let cinfo = state
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.char_map_mut()
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.entry(p.0)
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.or_insert(CharInfo::new(game.length()))
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.max_occurences(*already_found_amounts.entry(p.0).or_default()),
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.or_insert(CharInfo::new(game.length()));
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cinfo.tried_but_failed(idx);
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abs_freq.entry(p.0).or_default();
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}
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trace!("absolute frequencies: {already_found_amounts:?}");
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}
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trace!("absolute frequencies: {abs_freq:?}");
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state.finish_step(&abs_freq);
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}
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}
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|
@ -87,6 +92,9 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
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.filter(|solution_candidate| {
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if !game.responses().is_empty()
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&& !state.has_all_known_contained(&solution_candidate.0)
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// we need these sometimes,
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// because we can't just input gibberish
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//&& !state.has_wrong_chars(&solution_candidate.0)
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{
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trace!("known cont:{:#?}", state.get_all_known_contained());
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return false;
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|
|
|
@ -33,10 +33,17 @@ impl SolverState {
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&mut self.char_map
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}
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pub(crate) fn get_all_known_bad(&self) -> Vec<(&char, &CharInfo)> {
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self.char_map
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.iter()
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.filter(|(_key, value)| value.not_in_solution())
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.collect()
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}
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pub(crate) fn get_all_known_contained(&self) -> Vec<(&char, &CharInfo)> {
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self.char_map
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.iter()
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.filter(|(key, value)| value.part_of_solution())
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.filter(|(_key, value)| value.known_part_of_solution())
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.collect()
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}
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|
@ -48,6 +55,37 @@ impl SolverState {
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}
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true
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}
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pub(crate) fn start_step(&mut self) {}
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pub(crate) fn finish_step(&mut self, abs_freq: &HashMap<char, usize>) {
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for (k, v) in abs_freq {
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if *v == 0 {
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self.char_map
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.get_mut(k)
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.expect(
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"char in abs_freq was not added to the char_map before finalizing the step",
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)
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.max_occurences(0);
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} else {
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self.char_map
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.get_mut(k)
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.expect(
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"char in abs_freq was not added to the char_map before finalizing the step",
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)
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.min_occurences(*v);
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}
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}
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}
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pub(crate) fn has_wrong_chars(&self, guess: &Word) -> bool {
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for needed_char in self.get_all_known_bad() {
|
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if guess.contains(*needed_char.0) {
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return false;
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}
|
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}
|
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true
|
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}
|
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}
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|
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impl CharInfo {
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|
@ -77,7 +115,12 @@ impl CharInfo {
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}
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|
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#[must_use]
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pub fn part_of_solution(&self) -> bool {
|
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pub fn not_in_solution(&self) -> bool {
|
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self.occurences_amount.end == 0
|
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}
|
||||
|
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#[must_use]
|
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pub fn known_part_of_solution(&self) -> bool {
|
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self.occurences_amount.start > 0 && self.occurences_amount.end > 0
|
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}
|
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|
||||
|
@ -129,7 +172,7 @@ impl CharInfo {
|
|||
|
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impl Debug for CharInfo {
|
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
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if self.part_of_solution() {
|
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if !self.not_in_solution() {
|
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f.debug_struct("CharInfo")
|
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.field("correct_idxs", &self.confirmed_indexes)
|
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.field("amnt_occ", &self.occurences_amount)
|
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|
|
|
@ -0,0 +1,135 @@
|
|||
use test_log::test; // set the log level with an envvar: `RUST_LOG=trace cargo test`
|
||||
|
||||
use libpt::log::info;
|
||||
use wordle_analyzer::game::evaluation::Evaluation;
|
||||
use wordle_analyzer::wlist::builtin::BuiltinWList;
|
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use wordle_analyzer::wlist::WordList;
|
||||
|
||||
use wordle_analyzer::wlist::word::Word;
|
||||
use wordle_analyzer::{self, game};
|
||||
|
||||
fn wordlist() -> impl WordList {
|
||||
BuiltinWList::default()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_eval_simple() -> anyhow::Result<()> {
|
||||
let wl = wordlist();
|
||||
let builder = game::Game::builder(&wl)
|
||||
.length(5)
|
||||
.max_steps(6)
|
||||
.solution(Some(wl.get_word(&Word::from("crate")).unwrap()))
|
||||
.precompute(false);
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("slate");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "xxccc")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("about");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "fxxxf")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_eval_reoccuring_char0() -> anyhow::Result<()> {
|
||||
let wl = wordlist();
|
||||
let builder = game::Game::builder(&wl)
|
||||
.solution(Some(wl.get_word(&Word::from("nines")).unwrap()))
|
||||
.precompute(false);
|
||||
info!("solution=nines");
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("pines");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "xcccc")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("sides");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "xcxcc")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("ninja");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "cccxx")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("which");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "xxfxx")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("indie");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "ffxxf")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_eval_reoccuring_char1() -> anyhow::Result<()> {
|
||||
let wl = wordlist();
|
||||
let builder = game::Game::builder(&wl)
|
||||
.solution(Some(wl.get_word(&Word::from("fatty")).unwrap()))
|
||||
.precompute(false);
|
||||
info!("solution=fatty");
|
||||
|
||||
let mut game = builder.build()?;
|
||||
let guess = Word::from("state");
|
||||
game.guess(&guess, None)?;
|
||||
let correct = Evaluation::build(&guess, "xffcx")?;
|
||||
info!(
|
||||
"{} =? {}",
|
||||
*game.last_response().unwrap().evaluation(),
|
||||
correct
|
||||
);
|
||||
assert_eq!(*game.last_response().unwrap().evaluation(), correct);
|
||||
|
||||
Ok(())
|
||||
}
|
|
@ -1,12 +1,12 @@
|
|||
use test_log::test; // set the log level with an envvar: `RUST_LOG=trace cargo test`
|
||||
|
||||
use wordle_analyzer::game::evaluation::Evaluation;
|
||||
use wordle_analyzer::game::Game;
|
||||
use wordle_analyzer::solve::{AnyBuiltinSolver, NaiveSolver, Solver, StupidSolver};
|
||||
use wordle_analyzer::wlist::builtin::BuiltinWList;
|
||||
use wordle_analyzer::wlist::word::{Word, WordData};
|
||||
use wordle_analyzer::wlist::WordList;
|
||||
|
||||
use rayon::prelude::*;
|
||||
|
||||
fn wordlist() -> impl WordList {
|
||||
BuiltinWList::default()
|
||||
}
|
||||
|
@ -19,3 +19,19 @@ fn test_build_builtin_solvers() {
|
|||
let _naive_solver =
|
||||
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_naive_win_games() -> anyhow::Result<()> {
|
||||
let wl = wordlist();
|
||||
let sl =
|
||||
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
|
||||
let builder = Game::builder(&wl);
|
||||
|
||||
{ 0..50 }.into_par_iter().for_each(|_round| {
|
||||
let mut game = builder.build().expect("could not make game");
|
||||
sl.play(&mut game).expect("could not play game");
|
||||
assert!(game.finished());
|
||||
assert!(game.won());
|
||||
});
|
||||
Ok(())
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue