test: remove predetermined tests, solver changes too often and there are better ways to test the solver
cargo devel CI / cargo CI (push) Successful in 3m10s Details

This commit is contained in:
Christoph J. Scherr 2024-08-07 14:59:43 +02:00
parent 32034c9c07
commit 0a59059873
1 changed files with 0 additions and 118 deletions

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@ -19,121 +19,3 @@ fn test_build_builtin_solvers() {
let _naive_solver =
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
}
#[test]
fn test_naive_play_predetermined_game() -> anyhow::Result<()> {
let wl = wordlist();
let sl =
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
let mut game = Game::build(5, false, 6, &wl, false)?;
game.set_solution(Some(("nines".into(), 0.002))); // The accuracy is made up but shouldn't
// matter
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("which")
);
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("their")
);
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("being")
);
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("since")
);
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("lines")
);
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("mines")
);
sl.make_a_move(&mut game)?;
assert_eq!(
game.responses().last().unwrap().guess(),
&Word::from("wines")
);
// naive is at the moment too bad to solve "nines"
assert!(game.finished());
assert!(!game.won());
Ok(())
}
#[test]
fn test_naive_play_predetermined_game_manually() -> anyhow::Result<()> {
let wl = wordlist();
let sl =
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
// we don't insert the solution yet,
// pretend that a user inputs guesses manually
let mut game = Game::build(5, false, 6, &wl, false)?;
let _actual_solution: Option<WordData> = Some(("nines".into(), 0.002));
let mut next_guess: Word;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("which"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "xxfxx")?),
)?;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("their"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "xxffx")?),
)?;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("being"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "xfffx")?),
)?;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("since"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "fcfxf")?),
)?;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("lines"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "xcccc")?),
)?;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("mines"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "xcccc")?),
)?;
next_guess = sl.guess_for(&game)?;
assert_eq!(next_guess, Word::from("wines"));
game.guess(
&next_guess.clone(),
Some(Evaluation::build(&next_guess, "xcccc")?),
)?;
// naive is at the moment too bad to solve "nines"
assert!(game.finished());
assert!(!game.won());
Ok(())
}