generated from PlexSheep/rs-base
Merge branch 'devel' into feat/naive
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f63c3d0449
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@ -107,16 +107,16 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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if self.finished() || self.step > self.max_steps {
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if self.finished() || self.step > self.max_steps {
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return Err(GameError::TryingToPlayAFinishedGame);
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return Err(GameError::TryingToPlayAFinishedGame);
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}
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}
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if self.wordlist.get_word(&guess).is_none() {
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if self.wordlist.get_word(guess).is_none() {
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return Err(GameError::WordNotInWordlist(guess.to_string()));
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return Err(GameError::WordNotInWordlist(guess.to_string()));
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}
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}
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self.step += 1;
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self.step += 1;
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let response;
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let response;
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if eval.is_some() && self.solution.is_none() {
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if eval.is_some() && self.solution.is_none() {
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response = GuessResponse::new(&guess, eval.unwrap(), self);
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response = GuessResponse::new(guess, eval.unwrap(), self);
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} else if let Some(solution) = self.solution.clone() {
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} else if let Some(solution) = self.solution.clone() {
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response = GuessResponse::new(&guess, Self::evaluate(solution, &guess), self);
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response = GuessResponse::new(guess, Self::evaluate(solution, guess), self);
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} else {
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} else {
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panic!("there is neither an evaluation nor a predefined solution for this guess");
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panic!("there is neither an evaluation nor a predefined solution for this guess");
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}
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}
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@ -2,7 +2,6 @@ use std::collections::{HashMap, HashSet};
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use std::fmt::Debug;
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use std::fmt::Debug;
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use std::ops::{Range, RangeBounds};
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use std::ops::{Range, RangeBounds};
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use crate::error::WResult;
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use crate::wlist::word::Word;
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use crate::wlist::word::Word;
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pub(crate) type CharMap = HashMap<char, CharInfo>;
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pub(crate) type CharMap = HashMap<char, CharInfo>;
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@ -94,7 +94,7 @@ pub trait WordList: Clone + std::fmt::Debug + Default + Sync + Display {
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buf
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buf
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}
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}
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fn get_words_matching(&self, pattern: &str) -> WResult<Vec<WordData>> {
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fn get_words_matching(&self, pattern: &str) -> WResult<Vec<WordData>> {
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let pattern = Regex::new(&pattern).map_err(WordlistError::from)?;
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let pattern = Regex::new(pattern).map_err(WordlistError::from)?;
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let hay = self.raw_wordlist();
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let hay = self.raw_wordlist();
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let keys = pattern.captures_iter(&hay);
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let keys = pattern.captures_iter(&hay);
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let mut buf = Vec::new();
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let mut buf = Vec::new();
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132
tests/solver.rs
132
tests/solver.rs
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@ -21,135 +21,3 @@ fn test_build_builtin_solvers() {
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let _naive_solver =
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let _naive_solver =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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}
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}
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#[test]
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fn test_naive_play_predetermined_game() -> anyhow::Result<()> {
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let wl = wordlist();
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let sl =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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let mut game = Game::build(5, false, 6, &wl, false)?;
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game.set_solution(Some(("nines".into(), 0.002))); // The accuracy is made up but shouldn't
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// matter
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("which")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("first")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("lives")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("sides")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("mines")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("pines")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("nines")
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);
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assert!(game.finished());
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assert!(game.won());
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Ok(())
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}
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#[test]
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fn test_naive_play_predetermined_game_manually() -> anyhow::Result<()> {
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let wl = wordlist();
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let sl =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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// we don't insert the solution yet,
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// pretend that a user inputs guesses manually
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let mut game = Game::build(5, false, 6, &wl, false)?;
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let _actual_solution: Option<WordData> = Some(("nines".into(), 0.002));
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let mut next_guess: Word;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("which"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xxfxx")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("first"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcxfx")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("lives"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcxcc")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("sides"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcxcc")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("mines"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcccc")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("pines"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcccc")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("nines"));
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game.guess(
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&next_guess.clone(),
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Some(Evaluation::build(&next_guess, "ccccc")?),
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)?;
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assert!(game.finished());
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assert!(game.won());
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Ok(())
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}
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#[test]
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fn test_naive_win_games() -> anyhow::Result<()> {
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let wl = wordlist();
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let sl =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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let builder = Game::builder(&wl);
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{ 0..50 }.into_par_iter().for_each(|_round| {
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let mut game = builder.build().expect("could not make game");
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sl.play(&mut game).expect("could not play game");
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assert!(game.finished());
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assert!(game.won());
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});
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Ok(())
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}
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