generated from PlexSheep/rs-base
fix(naive): make the naive solver work with a winrate of seemingly over 98%
#97 -Commit
1b63e4d9cc
pushed by
cscherrNT
fix(naive): make the naive solver work with a winrate of seemingly over 98%
#96 -Commit
a59b847675
pushed by
cscherrNT
fix(game): evaluation was not generated correctly in an edge case #18
#95 -Commit
d5cf04d89b
pushed by
cscherrNT
feat(naive): state building from responses works
#93 -Commit
f511e158cd
pushed by
cscherrNT
docs(game): make it clear what some parameters and methods do
#92 -Commit
29ec8bf219
pushed by
cscherrNT
feat(naive): start moving to state machine for solver internals
#91 -Commit
3cd20d775e
pushed by
cscherrNT
feat(naive): try to fix naive solver screwing up in less than 1% of cases WIP
#89 -Commit
aac3e8804e
pushed by
cscherrNT
fix(naive): improve found character indexing #2
#88 -Commit
845fd73040
pushed by
cscherrNT
feat(german): add german wordlist with data from SUBTLEX-DE
#80 -Commit
d651756265
pushed by
cscherrNT
test: add test to check manual guessing
#68 -Commit
0c90f874b3
pushed by
cscherrNT
feat/interactive-solver
test: add test to check manual guessing
#67 -Commit
d18a8f2b85
pushed by
cscherrNT
feat/interactive-solver
tests(solve): add test cases for naive and stupid solver
#64 -Commit
36a9530a73
pushed by
cscherrNT
feat/interactive-solver
refactor(solver): debugging interactive
#63 -Commit
70711ad334
pushed by
cscherrNT
feat/interactive-solver