debugging...
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@ -24,7 +24,7 @@
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<!-- Optional. Defaults to true. Some hediffs like bionic body parts or implants set this to false -->
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<!-- Optional. Defaults to true. Some hediffs like bionic body parts or implants set this to false -->
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<initialSeverity>1</initialSeverity>
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<initialSeverity>1</initialSeverity>
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<!-- Optional. Defaults to 0.001. Defines initial hediff severity -->
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<!-- Optional. Defaults to 0.001. Defines initial hediff severity -->
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<naturallyHealed>false</naturallyHealed>
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<!-- <naturallyHealed>false</naturallyHealed> -->
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<!-- Optional. If set to true, the injury will heal even without treatment -->
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<!-- Optional. If set to true, the injury will heal even without treatment -->
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<lethalSeverity>-1</lethalSeverity>
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<lethalSeverity>-1</lethalSeverity>
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<!-- Optional. Defaults to -1 (insignificant). If the hediff's severity reaches this level, the pawn will die -->
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<!-- Optional. Defaults to -1 (insignificant). If the hediff's severity reaches this level, the pawn will die -->
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<!-- Optional. Defaults to 1. Sets a multiplier for pain as a result of this stage -->
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<!-- Optional. Defaults to 1. Sets a multiplier for pain as a result of this stage -->
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<painOffset>-0.9</painOffset>
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<painOffset>-0.9</painOffset>
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<!-- Optional. Changes pain by a flat number (negative values decrease pain, positive values increase pain) -->
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<!-- Optional. Changes pain by a flat number (negative values decrease pain, positive values increase pain) -->
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<partEfficiencyFactor>100</partEfficiencyFactor>
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<!-- <partEfficiencyFactor>100</partEfficiencyFactor> -->
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<!-- Optional. Defaults to 1. If the hediff acts as a body part, defines the efficiency of the body part -->
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<!-- Optional. Defaults to 1. If the hediff acts as a body part, defines the efficiency of the body part -->
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<hungerRateFactor>1.3</hungerRateFactor>
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<hungerRateFactor>1.3</hungerRateFactor>
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<!-- Optional. Defaults to 1. Defines the hunger need's depletion rate. Higher values cause the need to deplete faster -->
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<!-- Optional. Defaults to 1. Defines the hunger need's depletion rate. Higher values cause the need to deplete faster -->
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<restFallFactor>0.3</restFallFactor>
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<restFallFactor>0.3</restFallFactor>
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<!-- Optional. Defaults to 1. Defines the rest need's depletion rate. Higher values cause the need to deplete faster -->
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<!-- Optional. Defaults to 1. Defines the rest need's depletion rate. Higher values cause the need to deplete faster -->
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<setMinPartEfficiency>0.5</setMinPartEfficiency>
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<!-- <setMinPartEfficiency>0.5</setMinPartEfficiency> -->
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<!-- Optional. Defaults to -1 (insignificant). Defines a custom value for minimum body-part efficiency when the stage is active -->
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<!-- Optional. Defaults to -1 (insignificant). Defines a custom value for minimum body-part efficiency when the stage is active -->
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<destroyPart>false</destroyPart>
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<destroyPart>false</destroyPart>
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<!-- Optional. If true, the hediff's host body-part will become destroyed when this stage is activated -->
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<!-- Optional. If true, the hediff's host body-part will become destroyed when this stage is activated -->
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@ -190,16 +190,6 @@
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<!-- Optional. If true, the pawn will be visually injured -->
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<!-- Optional. If true, the pawn will be visually injured -->
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<defaultLabelColor>(255, 200, 200)</defaultLabelColor>
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<defaultLabelColor>(255, 200, 200)</defaultLabelColor>
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<!-- Optional. White by default. Sets a custom text colour for the hediff's label -->
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<!-- Optional. White by default. Sets a custom text colour for the hediff's label -->
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<addedPartProps>
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<isBionic>false</isBionic>
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<!-- Optional. Define as true for bionic body parts -->
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<isSolid>false</isSolid>
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<!-- Optional. Defaults to true. Used for some in-game functions -->
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<partEfficiency>5</partEfficiency>
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<!-- Optional. Defaults to 1. Defines the efficiency of the body-part (1=100%) -->
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<isGoodWeapon>true</isGoodWeapon>
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<!-- Optional. Defined as true for powerful body-parts like PowerClaw and ScytherBlade -->
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</addedPartProps>
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</HediffDef>
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</HediffDef>
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</Defs>
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</Defs>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<?xml version="1.0" encoding="utf-8" ?>
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<TraitDefs>
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<Defs>
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<!-- Traits are permanent characteristics of pawns which make them unique. A pawn can have several traits -->
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<!-- Traits are permanent characteristics of pawns which make them unique. A pawn can have several traits -->
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</degreeDatas>
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</degreeDatas>
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</TraitDef>
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</TraitDef>
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</TraitDefs>
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</Defs>
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