the trait
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<MeleeDPS>100</MeleeDPS>
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<MeleeHitChance>100</MeleeHitChance>
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<MoveSpeed>100</MoveSpeed>
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<SocialImpact>5</SocialImpact>
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<WorkSpeedGlobal>5</WorkSpeedGlobal>
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</statOffsets>
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<!-- Available vanilla defNames:
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AimingDelayFactor
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@ -0,0 +1,124 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<TraitDefs>
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<!-- Traits are permanent characteristics of pawns which make them unique. A pawn can have several traits -->
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<TraitDef>
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<defName>OverzealousTrait</defName>
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<!-- Desired defName for referencing and using the trait -->
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<commonality>0</commonality>
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<!-- How likely a pawn is to receive this trait during random generation. Usually a number between 0 (never spawns) and 2 (more likely to spawn) -->
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<degreeDatas>
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<!-- Trait properties. This includes everything the trait actively influences -->
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<li>
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<label>Overzealous</label>
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<!-- This is what the trait will be called in-game (during generation, in the "Character" tab etc.) -->
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<description>NAME is special, HE has unnatural powers beyond imagination.</description>
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<!-- Long-form description. Tip: You can use the following keywords (must be written in capital letters):
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NAME (= pawn name)
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HE (= he, she)
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HECAP (= He, She)
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HIM (= him, her)
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HIS (= his, her)
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HISCAP (= His, Her) -->
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<statOffsets>
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<!-- Optional. Modifies pawn stats by value. Negative numbers decrease the stat, positive numbers increase it -->
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<SocialImpact>5</SocialImpact>
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<WorkSpeedGlobal>5</WorkSpeedGlobal>
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<!-- Available vanilla defNames:
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AimingDelayFactor
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BrewingSpeed
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ButcheryFleshEfficiency
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ButcheryFleshSpeed
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ButcheryMechanoidEfficiency
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ButcheryMechanoidSpeed
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CarryingCapacity
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ComfyTemperatureMax
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ComfyTemperatureMin
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ConstructFailChance
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ConstructionSpeed
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CookSpeed
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DrugProductionSpeed
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EatingSpeed
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FixBrokenDownBuildingFailChance
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FoodPoisonChance
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GiftImpact
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GlobalLearningFactor
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HarvestFailChance
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HealingSpeed
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ImmunityGainSpeed
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ImmunityGainSpeedFactor
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MeatAmount
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MedicalOperationSpeed
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MeleeDPS
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MeleeHitChance
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MentalBreakThreshold
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MiningSpeed
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MoveSpeed
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PlantWorkSpeed
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PsychicSensitivity
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RecruitPrisonerChance
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ResearchSpeed
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ResearchSpeedFactor
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SculptingSpeed
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ShootingAccuracy
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SmeltingSpeed
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SmithingSpeed
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SmoothingSpeed
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SocialImpact
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StonecuttingSpeed
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SurgerySuccessChance
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TailoringSpeed
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TameAnimalChance
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ToxicSensitivity
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TradePriceImprovement
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TrainAnimalChance
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WorkSpeedGlobal -->
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</statOffsets>
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<skillGains>
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<!-- Optional. Modifies pawn skills by value. Negative numbers decrease the skill, positive numbers increase it -->
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<li>
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<key>Construction</key>
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<!-- Available vanilla defNames:
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Animals
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Artistic
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Construction
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Cooking
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Crafting
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Growing
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Medicine
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Melee
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Mining
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Research
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Shooting
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Social -->
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<value>4</value>
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</li>
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<li>
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<key>Medicine</key>
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<value>6</value>
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</li>
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<li>
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<key>Melee</key>
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<value>20</value>
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</li>
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<li>
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<key>Research</key>
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<value>10</value>
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</li>
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<li>
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<key>Shooting</key>
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<value>6</value>
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</li>
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<li>
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<key>Social</key>
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<value>10</value>
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</li>
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</skillGains>
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<socialFightChanceFactor>0.3</socialFightChanceFactor>
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<!-- Optional. Defaults to 1. Multiplier for the pawn's likelihood of starting a social fight with another pawn -->
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</li>
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</degreeDatas>
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</TraitDef>
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</TraitDefs>
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