generated from PlexSheep/rs-base
140 lines
4.1 KiB
Rust
140 lines
4.1 KiB
Rust
use test_log::test; // set the log level with an envvar: `RUST_LOG=trace cargo test`
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use wordle_analyzer::game::evaluation::Evaluation;
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use wordle_analyzer::game::Game;
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use wordle_analyzer::solve::{AnyBuiltinSolver, NaiveSolver, Solver, StupidSolver};
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::wlist::word::{Word, WordData};
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use wordle_analyzer::wlist::WordList;
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fn wordlist() -> impl WordList {
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BuiltinWList::default()
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}
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#[test]
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fn test_build_builtin_solvers() {
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let wl = wordlist();
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let _stupid_solver =
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AnyBuiltinSolver::Stupid(StupidSolver::build(&wl).expect("could not build naive solver"));
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let _naive_solver =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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}
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#[test]
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fn test_naive_play_predetermined_game() -> anyhow::Result<()> {
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let wl = wordlist();
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let sl =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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let mut game = Game::build(5, false, 6, &wl, false)?;
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game.set_solution(Some(("nines".into(), 0.002))); // The accuracy is made up but shouldn't
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// matter
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("which")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("their")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("being")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("since")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("lines")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("mines")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("wines")
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);
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// naive is at the moment too bad to solve "nines"
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assert!(game.finished());
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assert!(!game.won());
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Ok(())
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}
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#[test]
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fn test_naive_play_predetermined_game_manually() -> anyhow::Result<()> {
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let wl = wordlist();
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let sl =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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// we don't insert the solution yet,
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// pretend that a user inputs guesses manually
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let mut game = Game::build(5, false, 6, &wl, false)?;
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let _actual_solution: Option<WordData> = Some(("nines".into(), 0.002));
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let mut next_guess: Word;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("which"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xxfxx")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("their"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xxffx")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("being"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xfffx")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("since"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "fcfxf")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("lines"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcccc")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("mines"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcccc")?),
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)?;
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next_guess = sl.guess_for(&game)?;
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assert_eq!(next_guess, Word::from("wines"));
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game.guess(
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next_guess.clone(),
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Some(Evaluation::build(&next_guess, "xcccc")?),
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)?;
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// naive is at the moment too bad to solve "nines"
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assert!(game.finished());
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assert!(!game.won());
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Ok(())
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}
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