wordle-analyzer/src/solve/naive/mod.rs
2024-08-07 13:04:38 +00:00

120 lines
4.7 KiB
Rust

use std::collections::HashMap;
use libpt::log::{debug, error, info, trace};
use crate::error::{SolverError, WResult};
use crate::game::evaluation::Evaluation;
use crate::wlist::word::{Word, WordData};
use crate::wlist::WordList;
use super::{AnyBuiltinSolver, Solver, Status};
mod states;
use states::*;
#[derive(Debug, Clone)]
pub struct NaiveSolver<'wl, WL> {
wl: &'wl WL,
}
impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
fn build(wordlist: &'wl WL) -> crate::error::WResult<Self> {
info!("using naive solver");
Ok(Self { wl: wordlist })
}
/// Guess a word from the wordlist for the given game
///
/// ## Algorithm
///
/// * Look at the evaluation for the last response and keep the correct letters
/// * Get all words that have these letters at the right position
/// * Discard words that have already been tried
/// * Discard all words that don't have the chars that we know from the last guess are in the
/// word, but don't know the position of.
fn guess_for(&self, game: &crate::game::Game<WL>) -> WResult<Word> {
let mut pattern: String = ".".repeat(game.length());
// indexes we tried for that char and the number of occurences
let mut state: SolverState = SolverState::new();
let responses = game.responses().iter().enumerate();
for (_idx, response) in responses {
let mut already_found_amounts: HashMap<char, usize> = HashMap::new();
let evaluation: &Evaluation = response.evaluation();
for (idx, p) in evaluation.clone().into_iter().enumerate() {
match p.1 {
Status::Matched => {
pattern.replace_range(idx..idx + 1, &p.0.to_string());
state
.char_map_mut()
.entry(p.0)
.or_insert(CharInfo::new(game.length()))
.found_at(idx);
*already_found_amounts.entry(p.0).or_default() += 1;
}
Status::Exists => {
let cinfo = state
.char_map_mut()
.entry(p.0)
.or_insert(CharInfo::new(game.length()));
cinfo.tried_but_failed(idx);
*already_found_amounts.entry(p.0).or_default() += 1;
cinfo.min_occurences(already_found_amounts[&p.0]);
}
Status::None => state
.char_map_mut()
.entry(p.0)
.or_insert(CharInfo::new(game.length()))
.max_occurences(*already_found_amounts.entry(p.0).or_default()),
}
trace!("absolute frequencies: {already_found_amounts:?}");
}
}
debug!("built state from responses: {state:#?}");
// get all words that have the correct chars on the same positions
let mut matches: Vec<WordData> = game.wordlist().get_words_matching(&pattern)?;
if matches.is_empty() {
error!("no matches even when just considering the known good chars");
return Err(SolverError::NoMatches(game.solution().cloned()).into());
} else {
trace!("found {} basic matches", matches.len())
}
matches = matches
.iter()
// only words that have not been guessed yet
.filter(|p| !game.made_guesses().contains(&&p.0))
.filter(|solution_candidate| {
if !game.responses().is_empty()
&& !state.has_all_known_contained(&solution_candidate.0)
{
trace!("known cont:{:#?}", state.get_all_known_contained());
return false;
}
for (idx, c) in solution_candidate.0.char_indices() {
let cinfo = state
.char_map_mut()
.entry(c)
.or_insert(CharInfo::new(game.length()));
if !cinfo.occurences_of_char_possible(&solution_candidate.0, c)
|| cinfo.has_been_tried(idx)
{
return false;
}
}
true
})
.map(|v| v.to_owned())
.collect();
if matches.is_empty() {
return Err(SolverError::NoMatches(game.solution().cloned()).into());
}
Ok(matches[0].0.to_owned())
}
}
impl<'wl, WL: WordList> From<NaiveSolver<'wl, WL>> for AnyBuiltinSolver<'wl, WL> {
fn from(value: NaiveSolver<'wl, WL>) -> Self {
Self::Naive(value)
}
}