wordle-analyzer/src/bin/bench/cli.rs

76 lines
2.3 KiB
Rust

#![warn(clippy::all)]
// #![warn(missing_docs)]
#![warn(missing_debug_implementations)]
use std::thread::sleep_ms;
use clap::Parser;
use libpt::log::*;
use wordle_analyzer::bench::builtin::BuiltinBenchmark;
use wordle_analyzer::bench::{Benchmark, DEFAULT_N};
use wordle_analyzer::game::GameBuilder;
use wordle_analyzer::solve::{AnyBuiltinSolver, BuiltinSolverNames, Solver};
use wordle_analyzer::wlist::builtin::BuiltinWList;
use wordle_analyzer::{self, game};
#[derive(Parser, Clone, Debug)]
#[command(version, about, long_about, author)]
struct Cli {
/// precompute all possibilities for better performance at runtime
#[arg(short, long)]
precompute: bool,
/// how long should the word be?
#[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_WORD_LENGTH)]
length: usize,
/// how many times can we guess?
#[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_MAX_STEPS)]
max_steps: usize,
/// more verbose logs
#[arg(short, long)]
verbose: bool,
/// which solver to use
#[arg(short, long, default_value_t = BuiltinSolverNames::default())]
solver: BuiltinSolverNames,
/// how many games to play for the benchmark
#[arg(short, long, default_value_t = DEFAULT_N)]
n: usize,
/// how many threads to use for benchmarking
///
/// Note that the application as the whole will use at least one more thread.
#[arg(short, long, default_value_t = num_cpus::get())]
threads: usize,
}
fn main() -> anyhow::Result<()> {
let cli = Cli::parse();
if cli.verbose {
Logger::builder().set_level(Level::DEBUG).build().unwrap();
} else {
Logger::builder().set_level(Level::INFO).build().unwrap();
}
trace!("dumping CLI: {:#?}", cli);
let wl = BuiltinWList::default();
let builder: GameBuilder<'_, BuiltinWList> = game::Game::builder(&wl)
.length(cli.length)
.max_steps(cli.max_steps)
.precompute(cli.precompute);
let solver: AnyBuiltinSolver<'_, BuiltinWList> = cli.solver.to_solver(&wl);
let bench = BuiltinBenchmark::build(&wl, solver, builder, cli.threads)?;
trace!("{bench:#?}");
bench.start(50, &bench.builder())?;
loop {
sleep_ms(1000);
println!("{}", bench.report());
if bench.is_finished() {
break;
}
}
Ok(())
}