#![warn(clippy::all)] // #![warn(missing_docs)] #![warn(missing_debug_implementations)] use clap::Parser; use libpt::log::*; use wordle_analyzer::game::response::GuessResponse; use wordle_analyzer::solve::{BuiltinSolverNames, Solver}; use wordle_analyzer::wlist::builtin::BuiltinWList; use wordle_analyzer::wlist::word::Word; use wordle_analyzer::{self, game}; #[derive(Parser, Clone, Debug)] #[command(version, about, long_about, author)] struct Cli { /// precompute all possibilities for better performance at runtime #[arg(short, long)] precompute: bool, /// how long should the word be? #[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_WORD_LENGTH)] length: usize, /// how many times can we guess? #[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_MAX_STEPS)] max_steps: usize, /// more verbose logs #[arg(short, long)] verbose: bool, /// which solver to use #[arg(short, long, default_value_t = BuiltinSolverNames::default())] solver: BuiltinSolverNames, } fn main() -> anyhow::Result<()> { let cli = Cli::parse(); if cli.verbose { Logger::build_mini(Some(Level::TRACE))?; } else { Logger::build_mini(Some(Level::INFO))?; } debug!("dumping CLI: {:#?}", cli); let wl = BuiltinWList::default(); let builder = game::Game::builder(&wl) .length(cli.length) .max_steps(cli.max_steps) .precompute(cli.precompute); let solver = cli.solver.to_solver(&wl); let bench = cli.solver.to_solver(&wl); todo!(); Ok(()) }