generated from PlexSheep/rs-base
add interactive solver #4
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@ -29,7 +29,6 @@ where
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step: usize,
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solution: Option<WordData>,
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wordlist: &'wl WL,
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finished: bool,
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responses: Vec<GuessResponse>,
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// TODO: keep track of the letters the user has tried
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}
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@ -50,8 +49,8 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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///
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/// # Errors
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///
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/// This function will return an error if .
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pub(crate) fn build(
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/// No Errors
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pub fn build(
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length: usize,
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precompute: bool,
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max_steps: usize,
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@ -70,13 +69,17 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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None
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},
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wordlist: wlist,
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finished: false,
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responses: Vec::new(),
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};
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Ok(game)
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}
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/// set a solution, can be used for testing
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pub fn set_solution(&mut self, sol: Option<WordData>) {
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self.solution = sol;
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}
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/// Make a new guess
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///
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/// The word will be evaluated against the [solution](Game::solution) of the [Game].
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@ -93,7 +96,7 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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if guess.len() != self.length {
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return Err(GameError::GuessHasWrongLength(guess.len()));
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}
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if self.finished || self.step > self.max_steps {
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if self.finished() || self.step > self.max_steps {
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return Err(GameError::TryingToPlayAFinishedGame);
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}
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if self.wordlist.get_word(&guess).is_none() {
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@ -110,7 +113,6 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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panic!("there is neither an evaluation nor a predefined solution for this guess");
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}
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self.responses.push(response.clone());
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self.finished = response.finished();
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Ok(response)
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}
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@ -145,7 +147,17 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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}
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pub fn finished(&self) -> bool {
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self.finished
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if self.responses().is_empty() {
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return false;
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}
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self.responses().last().unwrap().finished()
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}
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pub fn won(&self) -> bool {
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if self.responses().is_empty() {
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return false;
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}
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self.responses().last().unwrap().won()
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}
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pub fn max_steps(&self) -> usize {
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@ -182,7 +194,7 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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/// # use anyhow::Result;
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/// # fn main() -> Result<()> {
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/// let wl = BuiltinWList::default();
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/// let game: Game<_> = GameBuilder::new(&wl)
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/// let game: Game<_> = GameBuilder::new(&wl, true)
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/// .build()?;
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/// # Ok(())
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/// # }
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@ -0,0 +1,69 @@
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use wordle_analyzer::game::Game;
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use wordle_analyzer::solve::{AnyBuiltinSolver, NaiveSolver, Solver, StupidSolver};
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::wlist::word::Word;
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use wordle_analyzer::wlist::WordList;
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fn wordlist() -> impl WordList {
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BuiltinWList::default()
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}
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#[test]
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fn test_build_builtin_solvers() {
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let wl = wordlist();
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let stupid_solver =
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AnyBuiltinSolver::Stupid(StupidSolver::build(&wl).expect("could not build naive solver"));
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let naive_solver =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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}
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#[test]
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fn test_naive_play_predetermined_game() -> anyhow::Result<()> {
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let wl = wordlist();
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let sl =
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AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
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let mut game = Game::build(5, false, 6, &wl, false)?;
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game.set_solution(Some(("nines".into(), 0.002))); // The accuracy is made up but shouldn't
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// matter
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("which")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("their")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("being")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("since")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("lines")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("mines")
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);
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sl.make_a_move(&mut game)?;
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assert_eq!(
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game.responses().last().unwrap().guess(),
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&Word::from("wines")
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);
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// naive is at the moment too bad to solve "nines"
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assert!(game.finished());
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assert!(!game.won());
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Ok(())
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}
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