generated from PlexSheep/rs-base
add interactive solver #4
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@ -8,7 +8,7 @@ use libpt::cli::{repl::Repl, strum};
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use libpt::log::*;
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use libpt::log::*;
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use strum::{EnumIter, IntoEnumIterator};
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use strum::{EnumIter, IntoEnumIterator};
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use wordle_analyzer::game::response::Evaluation;
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use wordle_analyzer::game::evaluation::Evaluation;
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use wordle_analyzer::game::response::GuessResponse;
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use wordle_analyzer::game::response::GuessResponse;
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use wordle_analyzer::solve::{BuiltinSolverNames, Solver};
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use wordle_analyzer::solve::{BuiltinSolverNames, Solver};
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@ -80,7 +80,7 @@ fn main() -> anyhow::Result<()> {
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fn help_guess_interactive(cli: Cli) -> anyhow::Result<()> {
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fn help_guess_interactive(cli: Cli) -> anyhow::Result<()> {
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let wl = BuiltinWList::default();
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let wl = BuiltinWList::default();
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let builder = game::Game::builder(&wl)
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let builder = game::GameBuilder::new(&wl, false)
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.length(cli.length)
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.length(cli.length)
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.max_steps(cli.max_steps)
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.max_steps(cli.max_steps)
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.precompute(cli.precompute);
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.precompute(cli.precompute);
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@ -3,11 +3,12 @@ use std::str::FromStr;
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use super::response::Status;
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use super::response::Status;
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pub type EvaluationUnit = (char, Status);
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#[derive(Debug, Clone, PartialEq, Default)]
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#[derive(Debug, Clone, PartialEq, Default)]
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pub struct Evaluation {
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pub struct Evaluation {
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inner: Vec<EvaluationUnit>,
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inner: Vec<EvaluationUnit>,
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}
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}
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pub type EvaluationUnit = (char, Status);
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impl IntoIterator for Evaluation {
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impl IntoIterator for Evaluation {
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type Item = EvaluationUnit;
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type Item = EvaluationUnit;
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@ -27,7 +28,10 @@ impl From<Vec<EvaluationUnit>> for Evaluation {
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impl FromStr for Evaluation {
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impl FromStr for Evaluation {
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type Err = Infallible;
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type Err = Infallible;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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// TODO: make this proper
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let mut v: Vec<EvaluationUnit> = Vec::new();
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Ok(vec![('x', Status::None)].into())
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for c in s.chars() {
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v.push((c, Status::from(c)))
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}
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Ok(v.into())
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}
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}
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}
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}
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@ -14,7 +14,7 @@ use evaluation::*;
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pub mod summary;
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pub mod summary;
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use self::response::{Evaluation, Status};
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use self::response::Status;
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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pub struct Game<'wl, WL>
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pub struct Game<'wl, WL>
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@ -35,7 +35,7 @@ where
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impl<'wl, WL: WordList> Game<'wl, WL> {
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impl<'wl, WL: WordList> Game<'wl, WL> {
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/// get a new [`GameBuilder`]
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/// get a new [`GameBuilder`]
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pub fn builder(wl: &'wl WL) -> GameBuilder<'wl, WL> {
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pub fn builder(wl: &'wl WL) -> GameBuilder<'wl, WL> {
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GameBuilder::new(wl)
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GameBuilder::new(wl, true)
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}
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}
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/// Create a [Game] of wordle
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/// Create a [Game] of wordle
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///
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///
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@ -54,15 +54,19 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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precompute: bool,
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precompute: bool,
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max_steps: usize,
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max_steps: usize,
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wlist: &'wl WL,
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wlist: &'wl WL,
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generate_solution: bool,
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) -> GameResult<Self> {
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) -> GameResult<Self> {
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// TODO: check if the length is in the range bounds of the wordlist
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// TODO: check if the length is in the range bounds of the wordlist
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let solution = wlist.rand_solution();
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let game: Game<'wl, WL> = Game {
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let game: Game<'wl, WL> = Game {
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length,
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length,
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precompute,
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precompute,
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max_steps,
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max_steps,
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step: 0,
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step: 0,
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solution: Some(solution),
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solution: if generate_solution {
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Some(wlist.rand_solution())
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} else {
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None
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},
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wordlist: wlist,
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wordlist: wlist,
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finished: false,
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finished: false,
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responses: Vec::new(),
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responses: Vec::new(),
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@ -203,26 +207,33 @@ pub struct GameBuilder<'wl, WL: WordList> {
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precompute: bool,
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precompute: bool,
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max_steps: usize,
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max_steps: usize,
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wordlist: &'wl WL,
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wordlist: &'wl WL,
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generate_solution: bool,
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}
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}
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impl<'wl, WL: WordList> GameBuilder<'wl, WL> {
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impl<'wl, WL: WordList> GameBuilder<'wl, WL> {
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/// make a new [GameBuilder]
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/// make a new [GameBuilder]
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///
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///
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/// We need a [WordList], so provide one here.
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/// We need a [WordList], so provide one here.
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pub fn new(wl: &'wl WL) -> Self {
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pub fn new(wl: &'wl WL, generate_solution: bool) -> Self {
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Self {
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Self {
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length: super::DEFAULT_WORD_LENGTH,
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length: super::DEFAULT_WORD_LENGTH,
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precompute: false,
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precompute: false,
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max_steps: super::DEFAULT_MAX_STEPS,
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max_steps: super::DEFAULT_MAX_STEPS,
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wordlist: wl,
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wordlist: wl,
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generate_solution,
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}
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}
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}
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}
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/// build a [`Game`] with the stored configuration
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/// build a [`Game`] with the stored configuration
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pub fn build(&'wl self) -> GameResult<Game<'wl, WL>> {
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pub fn build(&'wl self) -> GameResult<Game<'wl, WL>> {
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trace!("{:#?}", self);
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trace!("{:#?}", self);
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let game: Game<WL> =
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let game: Game<WL> = Game::build(
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Game::build(self.length, self.precompute, self.max_steps, self.wordlist)?;
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self.length,
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self.precompute,
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self.max_steps,
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self.wordlist,
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self.generate_solution,
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)?;
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Ok(game)
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Ok(game)
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}
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}
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@ -7,7 +7,7 @@ use std::convert::Infallible;
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use std::fmt::Display;
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use std::fmt::Display;
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use std::str::FromStr;
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use std::str::FromStr;
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use super::Game;
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use super::{Evaluation, Game};
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#[derive(Debug, Clone, PartialEq, Copy, Eq, PartialOrd, Ord)]
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#[derive(Debug, Clone, PartialEq, Copy, Eq, PartialOrd, Ord)]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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@ -15,34 +15,6 @@ pub struct AtomicEvaluation {
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char: char,
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char: char,
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status: Status,
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status: Status,
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}
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}
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#[derive(Debug, Clone, PartialEq, Default)]
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pub struct Evaluation {
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inner: Vec<EvaluationUnit>,
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}
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pub type EvaluationUnit = (char, Status);
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impl IntoIterator for Evaluation {
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type Item = EvaluationUnit;
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type IntoIter = std::vec::IntoIter<Self::Item>;
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fn into_iter(self) -> Self::IntoIter {
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self.inner.into_iter()
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}
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}
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impl From<Vec<EvaluationUnit>> for Evaluation {
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fn from(value: Vec<EvaluationUnit>) -> Self {
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Self { inner: value }
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}
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}
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impl FromStr for Evaluation {
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type Err = Infallible;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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// TODO: make this proper
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Ok(vec![('x', Status::None)].into())
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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#[derive(Debug, Clone, PartialEq)]
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// #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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// #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
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@ -63,6 +35,19 @@ pub enum Status {
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Matched = 2,
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Matched = 2,
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}
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}
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impl From<char> for Status {
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fn from(value: char) -> Self {
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let value = value.to_ascii_lowercase(); // let's not deal with unicode here, wordle is
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// ASCII centric anyway
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match value {
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'x' => Self::None,
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'f' | 'e' => Self::Exists,
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'c' | 'm' => Self::Matched,
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_ => Self::None,
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}
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}
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}
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impl GuessResponse {
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impl GuessResponse {
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pub(crate) fn new<WL: WordList>(guess: &Word, status: Evaluation, game: &Game<WL>) -> Self {
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pub(crate) fn new<WL: WordList>(guess: &Word, status: Evaluation, game: &Game<WL>) -> Self {
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let new = Self {
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let new = Self {
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Reference in New Issue