generated from PlexSheep/rs-base
improve naive solver #13
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@ -1,3 +1,7 @@
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use std::fmt::Display;
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use std::io::Write;
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use colored::Colorize;
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use libpt::cli::console::{style, StyledObject};
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use crate::wlist::word::Word;
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@ -15,21 +19,6 @@ pub struct Evaluation {
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}
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impl Evaluation {
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/// Display the evaluation color coded
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pub fn colorized_display(&self) -> Vec<StyledObject<String>> {
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let mut buf = Vec::new();
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for e in self.inner.iter() {
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let mut c = style(e.0.to_string());
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if e.1 == Status::Matched {
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c = c.green();
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} else if e.1 == Status::Exists {
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c = c.yellow();
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}
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buf.push(c);
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}
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buf
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}
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/// The first string is the word the evaluation is for, The second string defines how the
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/// characters of the first string match the solution.
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///
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@ -108,3 +97,20 @@ impl From<&Evaluation> for Word {
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Word::from(value.inner.iter().map(|v| v.0).collect::<String>())
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}
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}
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impl Display for Evaluation {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for s in &self.inner {
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write!(
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f,
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"{}",
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match s.1 {
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Status::None => s.0.to_string().into(),
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Status::Exists => s.0.to_string().yellow(),
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Status::Matched => s.0.to_string().green(),
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}
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)?;
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}
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std::fmt::Result::Ok(())
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}
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}
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@ -29,7 +29,6 @@ where
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solution: Option<WordData>,
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wordlist: &'wl WL,
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responses: Vec<GuessResponse>,
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// TODO: keep track of the letters the user has tried
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}
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impl<'wl, WL: WordList> Game<'wl, WL> {
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@ -126,15 +125,29 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
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}
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/// Generates an [Evaluation] for a given solution and guess.
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pub(crate) fn evaluate(mut solution: WordData, guess: &Word) -> Evaluation {
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pub(crate) fn evaluate(solution: WordData, guess: &Word) -> Evaluation {
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let mut evaluation = Vec::new();
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let mut status: Status;
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let mut buf = solution.0.clone();
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for ((idx, c_guess), c_sol) in guess.chars().enumerate().zip(solution.0.chars()) {
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if c_guess == c_sol {
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status = Status::Matched;
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buf.replace_range(idx..idx + 1, "_");
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} else if buf.contains(c_guess) {
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} else if buf.contains(c_guess)
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&& buf
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.char_indices()
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.filter(|c| c.1 == c_guess)
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.filter(|c| {
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guess
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.chars()
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.nth(c.0)
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.expect("the evaluations are somehow different lengths")
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== c.1
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})
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.count()
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== 0
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{
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status = Status::Exists;
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buf = buf.replacen(c_guess, "_", 1);
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} else {
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@ -359,16 +372,8 @@ impl<'wl, WL: WordList> Display for Game<'wl, WL> {
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self.step(),
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self.solution(),
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)?;
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for s in self
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.responses()
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.iter()
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.map(|v| v.evaluation().to_owned().colorized_display())
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{
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write!(f, "\"")?;
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for si in s {
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write!(f, "{si}")?;
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}
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write!(f, "\", ")?;
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for s in self.responses() {
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write!(f, "\"{s}\",")?;
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}
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Ok(())
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}
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@ -92,17 +92,6 @@ impl GuessResponse {
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impl Display for GuessResponse {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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for s in self.evaluation.clone().into_iter() {
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write!(
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f,
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"{}",
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match s.1 {
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Status::None => s.0.to_string().into(),
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Status::Exists => s.0.to_string().yellow(),
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Status::Matched => s.0.to_string().green(),
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}
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)?;
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}
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std::fmt::Result::Ok(())
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write!(f, "{}", self.evaluation())
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}
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}
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|
|
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@ -1,6 +1,7 @@
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use wordle_analyzer::error::GameError;
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use test_log::test; // set the log level with an envvar: `RUST_LOG=trace cargo test`
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use libpt::log::info;
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use wordle_analyzer::game::evaluation::Evaluation;
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use wordle_analyzer::game::response::GuessResponse;
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::wlist::WordList;
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@ -23,10 +24,25 @@ fn test_eval_simple() -> anyhow::Result<()> {
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let mut game = builder.build()?;
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let guess = Word::from("slate");
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game.guess(&guess, None)?;
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assert_eq!(
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let correct = Evaluation::build(&guess, "xxccc")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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Evaluation::build(&guess, "xxccc")?
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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let mut game = builder.build()?;
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let guess = Word::from("about");
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game.guess(&guess, None)?;
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let correct = Evaluation::build(&guess, "fxxxf")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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Ok(())
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}
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@ -40,18 +56,57 @@ fn test_eval_reoccuring_char() -> anyhow::Result<()> {
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let mut game = builder.build()?;
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let guess = Word::from("pines");
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game.guess(&guess, None)?;
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assert_eq!(
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let correct = Evaluation::build(&guess, "xcccc")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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Evaluation::build(&guess, "xcccc")?
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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let mut game = builder.build()?;
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let guess = Word::from("sides");
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game.guess(&guess, None)?;
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assert_eq!(
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let correct = Evaluation::build(&guess, "xcxcc")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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Evaluation::build(&guess, "xcxcc")?
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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let mut game = builder.build()?;
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let guess = Word::from("ninja");
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game.guess(&guess, None)?;
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let correct = Evaluation::build(&guess, "cccxx")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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let mut game = builder.build()?;
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let guess = Word::from("which");
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game.guess(&guess, None)?;
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let correct = Evaluation::build(&guess, "xxfxx")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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let mut game = builder.build()?;
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let guess = Word::from("indie");
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game.guess(&guess, None)?;
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let correct = Evaluation::build(&guess, "ffxxf")?;
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info!(
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"{} =? {}",
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*game.last_response().unwrap().evaluation(),
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correct
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);
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assert_eq!(*game.last_response().unwrap().evaluation(), correct);
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Ok(())
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}
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|
|
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