generated from PlexSheep/rs-base
Merge pull request 'add interactive solver' (#4) from feat/interactive-solver into devel
cargo devel CI / cargo CI (push) Successful in 1m46s
Details
cargo devel CI / cargo CI (push) Successful in 1m46s
Details
Reviewed-on: #4
This commit is contained in:
commit
f3fd03e20b
|
@ -27,15 +27,17 @@ anyhow = "1.0.81"
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chrono = { version = "0.4.37" }
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clap = { version = "4.5.3", features = ["derive"], optional = true }
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colored = { version = "2.1.0", optional = false }
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libpt = "0.6.0"
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libpt = { version = "0.6.0", features = ["cli"] }
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num_cpus = "1.16.0"
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rand = "0.8.5"
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rayon = "1.10.0"
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regex = "1.10.3"
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serde = { version = "1.0.197", optional = true, features = ["serde_derive"] }
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serde_json = { version = "1.0.114", optional = true }
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strum = "0.26.3"
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# serde_with = "3.7.0"
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thiserror = "1.0.58"
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tracing-test = "0.2.5"
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[[bin]]
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name = "wordlec"
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@ -56,3 +58,6 @@ required-features = ["solve", "cli", "builtin"]
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name = "wordlebench"
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path = "src/bin/bench/cli.rs"
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required-features = ["solve", "cli", "bench", "builtin"]
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[dev-dependencies]
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test-log = { version = "0.2.16", default-features = false, features = ["color", "trace"] }
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@ -45,7 +45,6 @@ where
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// TODO: add some interface to get reports while the benchmark runs
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// TODO: make the benchmark optionally multithreaded
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// NOTE: This is blocking, use start to let it run in another thread
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// FIXME: this never stops? Reports just keep getting printed
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fn bench(
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&self,
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n: usize,
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|
|
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@ -2,7 +2,7 @@
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// #![warn(missing_docs)]
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#![warn(missing_debug_implementations)]
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use std::thread::sleep_ms;
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use std::thread::sleep;
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use clap::Parser;
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use libpt::log::*;
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@ -10,7 +10,7 @@ use libpt::log::*;
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use wordle_analyzer::bench::builtin::BuiltinBenchmark;
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use wordle_analyzer::bench::{Benchmark, DEFAULT_N};
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use wordle_analyzer::game::GameBuilder;
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use wordle_analyzer::solve::{AnyBuiltinSolver, BuiltinSolverNames, Solver};
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use wordle_analyzer::solve::{AnyBuiltinSolver, BuiltinSolverNames};
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::{self, game};
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@ -64,7 +64,7 @@ fn main() -> anyhow::Result<()> {
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bench.start(50, &bench.builder())?;
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loop {
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sleep_ms(1000);
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sleep(std::time::Duration::from_secs(1));
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println!("{}", bench.report());
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if bench.is_finished() {
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break;
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|
|
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@ -51,7 +51,7 @@ fn main() -> anyhow::Result<()> {
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let mut guess: Word;
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loop {
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guess = get_word(&cli, game.step())?;
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response = match game.guess(guess) {
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response = match game.guess(guess, None) {
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Ok(r) => r,
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Err(err) => match err {
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GameError::GuessHasWrongLength(len) => {
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|
|
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@ -1,5 +1,4 @@
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#![warn(clippy::all)]
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#![warn(missing_docs)]
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#![warn(missing_debug_implementations)]
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fn main() {
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unimplemented!();
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|
|
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@ -2,14 +2,20 @@
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// #![warn(missing_docs)]
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#![warn(missing_debug_implementations)]
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use clap::Parser;
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use clap::{Parser, Subcommand};
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use libpt::cli::console::style;
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use libpt::cli::{repl::Repl, strum};
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use libpt::log::*;
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use strum::EnumIter;
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use wordle_analyzer::error::Error;
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use wordle_analyzer::game::evaluation::Evaluation;
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use wordle_analyzer::game::response::GuessResponse;
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use wordle_analyzer::solve::{BuiltinSolverNames, Solver};
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::wlist::word::Word;
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use wordle_analyzer::wlist::WordList;
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use wordle_analyzer::{self, game};
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#[derive(Parser, Clone, Debug)]
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|
@ -25,36 +31,204 @@ struct Cli {
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#[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_MAX_STEPS)]
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max_steps: usize,
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/// more verbose logs
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#[arg(short, long)]
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verbose: bool,
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#[command(flatten)]
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verbose: libpt::cli::args::VerbosityLevel,
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/// which solver to use
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#[arg(short, long, default_value_t = BuiltinSolverNames::default())]
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#[arg(long, default_value_t = BuiltinSolverNames::default())]
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solver: BuiltinSolverNames,
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/// set if the solver should play a full native game without interaction
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#[arg(short, long)]
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non_interactive: bool,
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// FIXME: line breaks don't work correctly in the cli help
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//
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/// Solution for the game
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///
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/// This will only be used when non-interactive is used. You can use this option to see how the
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/// selected solver behaves when trying to guess a specific solution, which can help reproduce
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/// behavior.
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#[arg(short, long)]
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solution: Option<Word>,
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}
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#[derive(Subcommand, Debug, EnumIter, Clone)]
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enum ReplCommand {
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/// Let the user input a word and the response for that word
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///
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/// Evaluation Format:
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///
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/// 'x' means wrong character
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///
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/// 'p' means present character
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///
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/// 'c' means correct character
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///
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/// Example:
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///
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/// 'xxxcc' means the first 3 chars are wrong but the second 2 chars are correct
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///
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/// 'xppxc' means the first character is wrong, the next two characters are present, the last
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/// is correct
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Guess {
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your_guess: String,
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evalutation: String,
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},
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/// Let the solver make a guess
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Solve,
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/// Show the current state of the game
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Show,
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/// Display data about the wordlist
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Wl {
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#[command(subcommand)]
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cmd: WlCommand,
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},
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/// Start a new game
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New,
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/// Undo the last n operations
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Undo { n: usize },
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/// Leave the Repl
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Exit,
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}
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#[derive(Subcommand, Debug, EnumIter, Clone, Default)]
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enum WlCommand {
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#[default]
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Stats,
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Top {
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amount: usize,
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},
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}
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fn main() -> anyhow::Result<()> {
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let cli = Cli::parse();
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if cli.verbose {
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Logger::builder().set_level(Level::DEBUG).build().unwrap();
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} else {
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Logger::builder().set_level(Level::INFO).build().unwrap();
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}
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debug!("dumping CLI: {:#?}", cli);
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Logger::builder()
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.set_level(cli.verbose.level())
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.build()
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.unwrap();
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trace!("dumping CLI: {:#?}", cli);
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if cli.non_interactive {
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play_native_non_interactive(cli)?;
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std::process::exit(0);
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}
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help_guess_interactive(cli)
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}
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|
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fn help_guess_interactive(cli: Cli) -> anyhow::Result<()> {
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let wl = BuiltinWList::default();
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let builder = game::Game::builder(&wl)
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let builder = game::GameBuilder::new(&wl, false)
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.length(cli.length)
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.max_steps(cli.max_steps)
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.precompute(cli.precompute);
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let solver = cli.solver.to_solver(&wl);
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let mut game = builder.build()?;
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let mut repl = libpt::cli::repl::DefaultRepl::<ReplCommand>::default();
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debug!("entering the repl");
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loop {
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// repl.step() should be at the start of your loop
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// It is here that the repl will get the user input, validate it, and so on
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match repl.step() {
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Ok(c) => c,
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Err(e) => {
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// if the user requested the help, print in blue, otherwise in red as it's just an
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// error
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if let libpt::cli::repl::error::Error::Parsing(e) = &e {
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if e.kind() == clap::error::ErrorKind::DisplayHelp {
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println!("{}", style(e).cyan());
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continue;
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}
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}
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println!("{}", style(e).red().bold());
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continue;
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}
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};
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// now we can match our defined commands
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//
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// only None if the repl has not stepped yet
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match repl.command().to_owned().unwrap() {
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ReplCommand::Exit => break,
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ReplCommand::Wl { cmd } => wlcommand_handler(&cli, &cmd, &wl)?,
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ReplCommand::Show => {
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println!("{}", game);
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}
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ReplCommand::Solve => {
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let best_guess = solver.guess_for(&game);
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if best_guess.is_err() {
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eprintln!("{}", style(best_guess.unwrap_err()).red().bold());
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continue;
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}
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debug!("game state: {game:?}");
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println!("best guess: {}", best_guess.unwrap());
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}
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ReplCommand::Guess {
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your_guess,
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evalutation,
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} => {
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let evaluation_converted: Evaluation =
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Evaluation::build(&your_guess, &evalutation)?;
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let guess = game.guess(your_guess, Some(evaluation_converted));
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debug!("your guess: {guess:?}");
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if guess.is_err() {
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eprintln!("{}", style(guess.unwrap_err()).red().bold());
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continue;
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}
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println!("{}", guess.unwrap());
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debug!("game state: {game:#?}");
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}
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ReplCommand::New => game = builder.build()?,
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ReplCommand::Undo { n } => game.undo(n)?,
|
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}
|
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}
|
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Ok(())
|
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}
|
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|
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fn wlcommand_handler(_cli: &Cli, cmd: &WlCommand, wl: &impl WordList) -> anyhow::Result<()> {
|
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match cmd {
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WlCommand::Stats => {
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||||
println!("{wl}")
|
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}
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WlCommand::Top { amount } => {
|
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println!();
|
||||
for s in wl.n_most_likely(*amount).iter() {
|
||||
println!("\t\"{}\":\t{:.08}%", s.0, s.1 * 100.0);
|
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}
|
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}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn play_native_non_interactive(cli: Cli) -> anyhow::Result<()> {
|
||||
let wl = BuiltinWList::default();
|
||||
let mut builder = game::Game::builder(&wl)
|
||||
.length(cli.length)
|
||||
.max_steps(cli.max_steps)
|
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.precompute(cli.precompute);
|
||||
if cli.solution.is_some() {
|
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let solw: Word = cli.solution.unwrap();
|
||||
let sol = wl.get_word(&solw);
|
||||
if sol.is_none() {
|
||||
eprintln!("the requested solution \"{solw}\" is not in the wordlist");
|
||||
return Err(Error::GameError {
|
||||
source: wordle_analyzer::error::GameError::WordNotInWordlist(solw),
|
||||
}
|
||||
.into());
|
||||
}
|
||||
builder = builder.solution(sol);
|
||||
}
|
||||
let solver = cli.solver.to_solver(&wl);
|
||||
let mut game = builder.build()?;
|
||||
|
||||
debug!("{game:#?}");
|
||||
|
||||
let mut response: GuessResponse;
|
||||
let mut _guess: Word;
|
||||
loop {
|
||||
response = solver.make_a_move(&mut game)?;
|
||||
debug!("game state: {game:#?}");
|
||||
println!("{}. guess: {response}", game.step() - 1);
|
||||
|
||||
if response.finished() {
|
||||
|
@ -66,6 +240,5 @@ fn main() -> anyhow::Result<()> {
|
|||
} else {
|
||||
println!("You lose! The solution was {:?}.", game.solution());
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
|
17
src/error.rs
17
src/error.rs
|
@ -13,6 +13,11 @@ pub enum Error {
|
|||
#[from]
|
||||
source: GameError,
|
||||
},
|
||||
#[error("Solver Error")]
|
||||
SolverError {
|
||||
#[from]
|
||||
source: SolverError,
|
||||
},
|
||||
#[error("Benchmark Error")]
|
||||
BenchError {
|
||||
#[from]
|
||||
|
@ -44,8 +49,12 @@ pub enum GameError {
|
|||
GuessHasWrongLength(usize),
|
||||
#[error("The game is finished but a guess is being made")]
|
||||
TryingToPlayAFinishedGame,
|
||||
#[error("Tried to guess a word that is not in the wordlist ({0})")]
|
||||
#[error("Tried to guess or use a word that is not in the wordlist ({0})")]
|
||||
WordNotInWordlist(Word),
|
||||
#[error("Invalid syntax for manual evaluation creation")]
|
||||
InvalidEvaluationSyntax(String),
|
||||
#[error("The length of guess and evaluation must be the same")]
|
||||
GuessAndEvalNotSameLen((String, String)),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Error)]
|
||||
|
@ -53,3 +62,9 @@ pub enum BenchError {
|
|||
#[error("Trying to modify a finished report")]
|
||||
ModifyFinishedReport,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Error)]
|
||||
pub enum SolverError {
|
||||
#[error("Wordlist has no matches for the gamestate")]
|
||||
NoMatches,
|
||||
}
|
||||
|
|
|
@ -0,0 +1,92 @@
|
|||
use libpt::cli::console::{style, StyledObject};
|
||||
|
||||
use crate::wlist::word::Word;
|
||||
|
||||
use super::response::Status;
|
||||
use super::{GameError, WResult};
|
||||
|
||||
/// the [char] of the guess and the [Status] associated with it
|
||||
pub type EvaluationUnit = (char, Status);
|
||||
|
||||
/// Basically a [String] with extra information associated with each char
|
||||
#[derive(Debug, Clone, PartialEq, Default)]
|
||||
pub struct Evaluation {
|
||||
inner: Vec<EvaluationUnit>,
|
||||
}
|
||||
|
||||
impl Evaluation {
|
||||
/// Display the evaluation color coded
|
||||
pub fn colorized_display(&self) -> Vec<StyledObject<String>> {
|
||||
let mut buf = Vec::new();
|
||||
for e in self.inner.iter() {
|
||||
let mut c = style(e.0.to_string());
|
||||
if e.1 == Status::Matched {
|
||||
c = c.green();
|
||||
} else if e.1 == Status::Exists {
|
||||
c = c.yellow();
|
||||
}
|
||||
buf.push(c);
|
||||
}
|
||||
buf
|
||||
}
|
||||
|
||||
/// The first string is the word the evaluation is for, The second string defines how the
|
||||
/// characters of the first string match the solution.
|
||||
///
|
||||
///
|
||||
/// ## Evaluation Format:
|
||||
///
|
||||
/// 'x' means wrong character
|
||||
///
|
||||
/// 'p' means present character
|
||||
///
|
||||
/// 'c' means correct character
|
||||
///
|
||||
/// ### Example:
|
||||
///
|
||||
/// 'xxxcc' --- means the first 3 chars are wrong but the second 2 chars are correct
|
||||
///
|
||||
/// 'xppxc' --- means the first character is wrong, the next two characters are present, the last
|
||||
/// is correct
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
/// "wordle xxxcff" --- the guess was wordle, the d is in the correct spot, the solution
|
||||
/// contains 'l' and 'e', but on another index.
|
||||
///
|
||||
pub fn build(guess: &Word, eval_str: &str) -> WResult<Self> {
|
||||
if guess.len() != eval_str.len() {
|
||||
return Err(GameError::GuessAndEvalNotSameLen((
|
||||
guess.to_string(),
|
||||
eval_str.to_string(),
|
||||
))
|
||||
.into());
|
||||
}
|
||||
let mut v: Vec<EvaluationUnit> = Vec::new();
|
||||
for (c, e) in guess.chars().zip(eval_str.chars()) {
|
||||
v.push((c, Status::from(e)))
|
||||
}
|
||||
Ok(v.into())
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoIterator for Evaluation {
|
||||
type Item = EvaluationUnit;
|
||||
type IntoIter = std::vec::IntoIter<Self::Item>;
|
||||
|
||||
fn into_iter(self) -> Self::IntoIter {
|
||||
self.inner.into_iter()
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Vec<EvaluationUnit>> for Evaluation {
|
||||
fn from(value: Vec<EvaluationUnit>) -> Self {
|
||||
Self { inner: value }
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Evaluation> for Word {
|
||||
fn from(value: Evaluation) -> Self {
|
||||
Word::from(value.inner.into_iter().map(|v| v.0).collect::<String>())
|
||||
}
|
||||
}
|
151
src/game/mod.rs
151
src/game/mod.rs
|
@ -1,5 +1,8 @@
|
|||
use core::panic;
|
||||
use std::fmt::Display;
|
||||
|
||||
use crate::error::*;
|
||||
use crate::wlist::word::{ManyWordsRef, Word, WordData};
|
||||
use crate::wlist::word::{Word, WordData};
|
||||
use crate::wlist::WordList;
|
||||
|
||||
use libpt::log::{debug, trace};
|
||||
|
@ -7,8 +10,11 @@ use libpt::log::{debug, trace};
|
|||
pub mod response;
|
||||
use response::GuessResponse;
|
||||
|
||||
pub mod evaluation;
|
||||
|
||||
pub mod summary;
|
||||
|
||||
use self::evaluation::Evaluation;
|
||||
use self::response::Status;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
|
@ -20,9 +26,8 @@ where
|
|||
precompute: bool,
|
||||
max_steps: usize,
|
||||
step: usize,
|
||||
solution: WordData,
|
||||
solution: Option<WordData>,
|
||||
wordlist: &'wl WL,
|
||||
finished: bool,
|
||||
responses: Vec<GuessResponse>,
|
||||
// TODO: keep track of the letters the user has tried
|
||||
}
|
||||
|
@ -30,7 +35,7 @@ where
|
|||
impl<'wl, WL: WordList> Game<'wl, WL> {
|
||||
/// get a new [`GameBuilder`]
|
||||
pub fn builder(wl: &'wl WL) -> GameBuilder<'wl, WL> {
|
||||
GameBuilder::new(wl)
|
||||
GameBuilder::new(wl, true)
|
||||
}
|
||||
/// Create a [Game] of wordle
|
||||
///
|
||||
|
@ -43,44 +48,54 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
|
|||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// This function will return an error if .
|
||||
pub(crate) fn build(
|
||||
/// No Errors
|
||||
pub fn build(
|
||||
length: usize,
|
||||
precompute: bool,
|
||||
max_steps: usize,
|
||||
wlist: &'wl WL,
|
||||
generate_solution: bool,
|
||||
) -> GameResult<Self> {
|
||||
// TODO: check if the length is in the range bounds of the wordlist
|
||||
let solution = wlist.rand_solution();
|
||||
let game: Game<'wl, WL> = Game {
|
||||
length,
|
||||
precompute,
|
||||
max_steps,
|
||||
step: 0,
|
||||
solution,
|
||||
solution: if generate_solution {
|
||||
Some(wlist.rand_solution())
|
||||
} else {
|
||||
None
|
||||
},
|
||||
wordlist: wlist,
|
||||
finished: false,
|
||||
responses: Vec::new(),
|
||||
};
|
||||
|
||||
Ok(game)
|
||||
}
|
||||
|
||||
/// set a solution, can be used for testing
|
||||
pub fn set_solution(&mut self, sol: Option<WordData>) {
|
||||
self.solution = sol;
|
||||
}
|
||||
|
||||
/// Make a new guess
|
||||
///
|
||||
/// The word will be evaluated against the [solution](Game::solution) of the [Game].
|
||||
/// A [GuessResponse] will be formulated, showing us which letters are correctly placed, in the
|
||||
/// solution, or just wrong.
|
||||
///
|
||||
/// Note that you do not need to use the [GuessResponse], it is appended to the game state.
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// This function will return an error if the length of the [Word] is wrong It will also error
|
||||
/// if the game is finished.
|
||||
pub fn guess(&mut self, guess: Word) -> GameResult<GuessResponse> {
|
||||
pub fn guess(&mut self, guess: Word, eval: Option<Evaluation>) -> GameResult<GuessResponse> {
|
||||
if guess.len() != self.length {
|
||||
return Err(GameError::GuessHasWrongLength(guess.len()));
|
||||
}
|
||||
if self.finished || self.step > self.max_steps {
|
||||
if self.finished() || self.step > self.max_steps {
|
||||
return Err(GameError::TryingToPlayAFinishedGame);
|
||||
}
|
||||
if self.wordlist.get_word(&guess).is_none() {
|
||||
|
@ -88,34 +103,49 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
|
|||
}
|
||||
self.step += 1;
|
||||
|
||||
let mut compare_solution = self.solution.0.clone();
|
||||
let response;
|
||||
if eval.is_some() && self.solution.is_none() {
|
||||
response = GuessResponse::new(&guess, eval.unwrap(), self);
|
||||
} else if let Some(solution) = self.solution.clone() {
|
||||
response = GuessResponse::new(&guess, Self::evaluate(solution, &guess), self);
|
||||
} else {
|
||||
panic!("there is neither an evaluation nor a predefined solution for this guess");
|
||||
}
|
||||
self.responses.push(response.clone());
|
||||
Ok(response)
|
||||
}
|
||||
|
||||
pub fn evaluate(mut solution: WordData, guess: &Word) -> Evaluation {
|
||||
let mut evaluation = Vec::new();
|
||||
let mut status: Status;
|
||||
for (idx, c) in guess.chars().enumerate() {
|
||||
if compare_solution.chars().nth(idx) == Some(c) {
|
||||
if solution.0.chars().nth(idx) == Some(c) {
|
||||
status = Status::Matched;
|
||||
compare_solution.replace_range(idx..idx + 1, "_");
|
||||
} else if compare_solution.contains(c) {
|
||||
solution.0.replace_range(idx..idx + 1, "_");
|
||||
} else if solution.0.contains(c) {
|
||||
status = Status::Exists;
|
||||
compare_solution = compare_solution.replacen(c, "_", 1);
|
||||
solution.0 = solution.0.replacen(c, "_", 1);
|
||||
} else {
|
||||
status = Status::None
|
||||
}
|
||||
evaluation.push((c, status));
|
||||
}
|
||||
evaluation.into()
|
||||
}
|
||||
|
||||
let response = GuessResponse::new(guess, evaluation, self);
|
||||
self.responses.push(response.clone());
|
||||
self.finished = response.finished();
|
||||
Ok(response)
|
||||
/// discard the last n responses
|
||||
pub fn undo(&mut self, n: usize) -> WResult<()> {
|
||||
self.responses
|
||||
.drain(self.responses.len() - n..self.responses.len());
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn length(&self) -> usize {
|
||||
self.length
|
||||
}
|
||||
|
||||
pub fn solution(&self) -> &WordData {
|
||||
&self.solution
|
||||
pub fn solution(&self) -> Option<&WordData> {
|
||||
self.solution.as_ref()
|
||||
}
|
||||
|
||||
pub fn step(&self) -> usize {
|
||||
|
@ -123,7 +153,17 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
|
|||
}
|
||||
|
||||
pub fn finished(&self) -> bool {
|
||||
self.finished
|
||||
if self.responses().is_empty() {
|
||||
return false;
|
||||
}
|
||||
self.responses().last().unwrap().finished()
|
||||
}
|
||||
|
||||
pub fn won(&self) -> bool {
|
||||
if self.responses().is_empty() {
|
||||
return false;
|
||||
}
|
||||
self.responses().last().unwrap().won()
|
||||
}
|
||||
|
||||
pub fn max_steps(&self) -> usize {
|
||||
|
@ -140,7 +180,7 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
|
|||
self.wordlist
|
||||
}
|
||||
|
||||
pub(crate) fn made_guesses(&self) -> ManyWordsRef {
|
||||
pub(crate) fn made_guesses(&self) -> Vec<&Word> {
|
||||
self.responses.iter().map(|r| r.guess()).collect()
|
||||
}
|
||||
}
|
||||
|
@ -160,7 +200,7 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
|
|||
/// # use anyhow::Result;
|
||||
/// # fn main() -> Result<()> {
|
||||
/// let wl = BuiltinWList::default();
|
||||
/// let game: Game<_> = GameBuilder::new(&wl)
|
||||
/// let game: Game<_> = GameBuilder::new(&wl, true)
|
||||
/// .build()?;
|
||||
/// # Ok(())
|
||||
/// # }
|
||||
|
@ -181,32 +221,44 @@ impl<'wl, WL: WordList> Game<'wl, WL> {
|
|||
/// # }
|
||||
/// ```
|
||||
///
|
||||
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
pub struct GameBuilder<'wl, WL: WordList> {
|
||||
length: usize,
|
||||
precompute: bool,
|
||||
max_steps: usize,
|
||||
wordlist: &'wl WL,
|
||||
generate_solution: bool,
|
||||
solution: Option<WordData>,
|
||||
}
|
||||
|
||||
impl<'wl, WL: WordList> GameBuilder<'wl, WL> {
|
||||
/// make a new [GameBuilder]
|
||||
///
|
||||
/// We need a [WordList], so provide one here.
|
||||
pub fn new(wl: &'wl WL) -> Self {
|
||||
pub fn new(wl: &'wl WL, generate_solution: bool) -> Self {
|
||||
Self {
|
||||
length: super::DEFAULT_WORD_LENGTH,
|
||||
precompute: false,
|
||||
max_steps: super::DEFAULT_MAX_STEPS,
|
||||
wordlist: wl,
|
||||
generate_solution,
|
||||
solution: None,
|
||||
}
|
||||
}
|
||||
|
||||
/// build a [`Game`] with the stored configuration
|
||||
pub fn build(&'wl self) -> GameResult<Game<'wl, WL>> {
|
||||
trace!("{:#?}", self);
|
||||
let game: Game<WL> =
|
||||
Game::build(self.length, self.precompute, self.max_steps, self.wordlist)?;
|
||||
let mut game: Game<WL> = Game::build(
|
||||
self.length,
|
||||
self.precompute,
|
||||
self.max_steps,
|
||||
self.wordlist,
|
||||
self.generate_solution,
|
||||
)?;
|
||||
if self.solution.is_some() {
|
||||
game.set_solution(self.solution.clone())
|
||||
}
|
||||
Ok(game)
|
||||
}
|
||||
|
||||
|
@ -244,4 +296,45 @@ impl<'wl, WL: WordList> GameBuilder<'wl, WL> {
|
|||
self.wordlist = wl;
|
||||
self
|
||||
}
|
||||
|
||||
/// Set the solution for the games built by the builder
|
||||
///
|
||||
/// If this is [Some], then the solution generated by
|
||||
/// [generate_solution](Self::generate_solution) will be overwritten (if it
|
||||
/// is true).
|
||||
///
|
||||
/// If [generate_solution](Self::generate_solution) is false and this method is not used, the
|
||||
/// game will not have a predetermined solution and will not be able to generate evaluations
|
||||
/// for guesses, so these will need to be added manually by the user. The intention is that
|
||||
/// this can be used for use cases where the user plays wordle not within wordle-analyzer but
|
||||
/// in another program (like their browser). It can also be used to test solvers.
|
||||
pub fn solution(mut self, solution: Option<WordData>) -> Self {
|
||||
self.solution = solution;
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'wl, WL: WordList> Display for Game<'wl, WL> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
// TODO: make this actually useful
|
||||
// TODO: make this actually fancy
|
||||
write!(
|
||||
f,
|
||||
"turn:\t\t{}\nsolution:\t{:?}\nguesses:\t",
|
||||
self.step(),
|
||||
self.solution(),
|
||||
)?;
|
||||
for s in self
|
||||
.responses()
|
||||
.iter()
|
||||
.map(|v| v.evaluation().to_owned().colorized_display())
|
||||
{
|
||||
write!(f, "\"")?;
|
||||
for si in s {
|
||||
write!(f, "{si}")?;
|
||||
}
|
||||
write!(f, "\", ")?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,7 @@ use colored::Colorize;
|
|||
use serde::{Deserialize, Serialize};
|
||||
use std::fmt::Display;
|
||||
|
||||
use super::Game;
|
||||
use super::{Evaluation, Game};
|
||||
|
||||
#[derive(Debug, Clone, PartialEq, Copy, Eq, PartialOrd, Ord)]
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
|
@ -13,15 +13,13 @@ pub struct AtomicEvaluation {
|
|||
char: char,
|
||||
status: Status,
|
||||
}
|
||||
pub type Evaluation = Vec<(char, Status)>;
|
||||
|
||||
#[derive(Debug, Clone, PartialEq)]
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
// #[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
pub struct GuessResponse {
|
||||
guess: Word,
|
||||
evaluation: Evaluation,
|
||||
finish: bool,
|
||||
solution: WordData,
|
||||
solution: Option<WordData>,
|
||||
step: usize,
|
||||
max_steps: usize,
|
||||
}
|
||||
|
@ -34,44 +32,48 @@ pub enum Status {
|
|||
Matched = 2,
|
||||
}
|
||||
|
||||
impl From<char> for Status {
|
||||
fn from(value: char) -> Self {
|
||||
let value = value.to_ascii_lowercase(); // let's not deal with unicode here, wordle is
|
||||
// ASCII centric anyway
|
||||
match value {
|
||||
'x' => Self::None,
|
||||
'f' | 'e' => Self::Exists,
|
||||
'c' | 'm' => Self::Matched,
|
||||
_ => Self::None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl GuessResponse {
|
||||
pub(crate) fn new<WL: WordList>(
|
||||
guess: Word,
|
||||
status: Vec<(char, Status)>,
|
||||
game: &Game<WL>,
|
||||
) -> Self {
|
||||
let finish: bool = if game.step() > game.max_steps() {
|
||||
true
|
||||
} else {
|
||||
guess == game.solution().0
|
||||
};
|
||||
Self {
|
||||
guess,
|
||||
pub(crate) fn new<WL: WordList>(guess: &Word, status: Evaluation, game: &Game<WL>) -> Self {
|
||||
let new = Self {
|
||||
guess: guess.to_owned(),
|
||||
evaluation: status,
|
||||
finish,
|
||||
solution: game.solution().clone(),
|
||||
solution: game.solution().cloned(),
|
||||
step: game.step(),
|
||||
max_steps: game.max_steps(),
|
||||
}
|
||||
};
|
||||
new
|
||||
}
|
||||
|
||||
pub fn finished(&self) -> bool {
|
||||
self.finish
|
||||
self.step() > self.max_steps() || self.won()
|
||||
}
|
||||
|
||||
pub fn won(&self) -> bool {
|
||||
self.guess == self.solution.0
|
||||
let mut ok = true;
|
||||
for i in self.evaluation.clone().into_iter() {
|
||||
ok &= i.1 == Status::Matched
|
||||
}
|
||||
ok
|
||||
}
|
||||
|
||||
pub fn solution(&self) -> Option<WordData> {
|
||||
if self.won() {
|
||||
Some(self.solution.clone())
|
||||
} else {
|
||||
None
|
||||
}
|
||||
self.solution.clone()
|
||||
}
|
||||
|
||||
pub fn evaluation(&self) -> &[(char, Status)] {
|
||||
pub fn evaluation(&self) -> &Evaluation {
|
||||
&self.evaluation
|
||||
}
|
||||
|
||||
|
@ -90,7 +92,7 @@ impl GuessResponse {
|
|||
|
||||
impl Display for GuessResponse {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
for s in &self.evaluation {
|
||||
for s in self.evaluation.clone().into_iter() {
|
||||
write!(
|
||||
f,
|
||||
"{}",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#![warn(clippy::all)]
|
||||
#![warn(missing_docs)]
|
||||
// #![warn(missing_docs)]
|
||||
#![warn(missing_debug_implementations)]
|
||||
|
||||
/// Default letters of a solution word
|
||||
|
|
|
@ -44,14 +44,14 @@ pub trait Solver<'wl, WL: WordList>: Clone + std::fmt::Debug + Sized + Sync {
|
|||
///
|
||||
/// Each [Solver] needs to implement this method themselves, many other methods rely on this to
|
||||
/// play the [Game], such as [play](Solver::play) or [solve](Solver::solve).
|
||||
fn guess_for(&self, game: &Game<'wl, WL>) -> Word;
|
||||
fn guess_for(&self, game: &Game<'wl, WL>) -> WResult<Word>;
|
||||
/// Make a singular step for a [Game]
|
||||
///
|
||||
/// # Errors
|
||||
///
|
||||
/// This function will return an error if [guess_for](Solver::guess_for) fails.
|
||||
fn make_a_move(&self, game: &mut Game<'wl, WL>) -> WResult<GuessResponse> {
|
||||
Ok(game.guess(self.guess_for(game))?)
|
||||
Ok(game.guess(self.guess_for(game)?, None)?)
|
||||
}
|
||||
/// Play a [Game] and return the last [GuessResponse].
|
||||
///
|
||||
|
@ -59,6 +59,7 @@ pub trait Solver<'wl, WL: WordList>: Clone + std::fmt::Debug + Sized + Sync {
|
|||
///
|
||||
/// This function will return an error if [make_a_move](Solver::make_a_move) fails.
|
||||
fn play(&self, game: &mut Game<'wl, WL>) -> WResult<GuessResponse> {
|
||||
// TODO: check if the game is finished already and return an Err if so
|
||||
let mut resp: GuessResponse;
|
||||
loop {
|
||||
resp = self.make_a_move(game)?;
|
||||
|
@ -146,10 +147,10 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for AnyBuiltinSolver<'wl, WL> {
|
|||
fn build(wordlist: &'wl WL) -> WResult<Self> {
|
||||
Ok(Self::Naive(NaiveSolver::build(wordlist)?))
|
||||
}
|
||||
fn guess_for(&self, game: &Game<'wl, WL>) -> Word {
|
||||
match self {
|
||||
Self::Naive(solver) => solver.guess_for(game),
|
||||
Self::Stupid(solver) => solver.guess_for(game),
|
||||
}
|
||||
fn guess_for(&self, game: &Game<'wl, WL>) -> WResult<Word> {
|
||||
Ok(match self {
|
||||
Self::Naive(solver) => solver.guess_for(game)?,
|
||||
Self::Stupid(solver) => solver.guess_for(game)?,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
use libpt::log::{info, trace};
|
||||
|
||||
use crate::wlist::word::{ManyWordDatas, Word};
|
||||
use crate::error::{SolverError, WResult};
|
||||
use crate::wlist::word::{Word, WordData};
|
||||
use crate::wlist::WordList;
|
||||
|
||||
use super::{AnyBuiltinSolver, Solver, Status};
|
||||
|
@ -15,13 +16,32 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
|
|||
info!("using naive solver");
|
||||
Ok(Self { wl: wordlist })
|
||||
}
|
||||
fn guess_for(&self, game: &crate::game::Game<WL>) -> Word {
|
||||
/// Guess a word from the wordlist for the given game
|
||||
///
|
||||
/// ## Algorithm
|
||||
///
|
||||
/// * Look at the evaluation for the last response and keep the correct letters
|
||||
/// * Get all words that have these letters at the right position
|
||||
/// * Discard words that have already been tried
|
||||
/// * Discard all words that don't have the chars that we know from the last guess are in the
|
||||
/// word, but don't know the position of.
|
||||
fn guess_for(&self, game: &crate::game::Game<WL>) -> WResult<Word> {
|
||||
// HACK: hardcoded length
|
||||
let mut pattern: String = String::from(".....");
|
||||
let mut other_chars: Vec<char> = Vec::new();
|
||||
let response = game.last_response();
|
||||
trace!(
|
||||
"guessing best guess for last response: {response:#?}\n{:#?}",
|
||||
response.map(|a| a.evaluation())
|
||||
);
|
||||
if response.is_some() {
|
||||
for (idx, p) in response.unwrap().evaluation().iter().enumerate() {
|
||||
for (idx, p) in response
|
||||
.unwrap()
|
||||
.evaluation()
|
||||
.clone()
|
||||
.into_iter()
|
||||
.enumerate()
|
||||
{
|
||||
if p.1 == Status::Matched {
|
||||
pattern.replace_range(idx..idx + 1, &p.0.to_string());
|
||||
} else if p.1 == Status::Exists {
|
||||
|
@ -30,10 +50,11 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
|
|||
}
|
||||
}
|
||||
trace!("other chars: {:?}", other_chars);
|
||||
let matches: ManyWordDatas = game
|
||||
.wordlist()
|
||||
.get_words_matching(pattern)
|
||||
.expect("the solution does not exist in the wordlist")
|
||||
let mut matches: Vec<WordData> = game.wordlist().get_words_matching(pattern)?;
|
||||
if matches.is_empty() {
|
||||
return Err(SolverError::NoMatches.into());
|
||||
}
|
||||
matches = matches
|
||||
.iter()
|
||||
// only words that have not been guessed yet
|
||||
.filter(|p| !game.made_guesses().contains(&&p.0))
|
||||
|
@ -48,7 +69,10 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
|
|||
})
|
||||
.map(|v| v.to_owned())
|
||||
.collect();
|
||||
matches[0].0.to_owned()
|
||||
if matches.is_empty() {
|
||||
return Err(SolverError::NoMatches.into());
|
||||
}
|
||||
Ok(matches[0].0.to_owned())
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
use libpt::log::info;
|
||||
|
||||
use crate::error::WResult;
|
||||
use crate::wlist::word::Word;
|
||||
use crate::wlist::WordList;
|
||||
|
||||
|
@ -15,8 +16,8 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for StupidSolver<'wl, WL> {
|
|||
info!("using stupid solver");
|
||||
Ok(Self { wl: wordlist })
|
||||
}
|
||||
fn guess_for(&self, game: &crate::game::Game<WL>) -> Word {
|
||||
self.wl.rand_word().0
|
||||
fn guess_for(&self, game: &crate::game::Game<WL>) -> WResult<Word> {
|
||||
Ok(self.wl.rand_word().0)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::fmt::{write, Debug};
|
||||
use std::fmt::{write, Debug, Display};
|
||||
|
||||
use serde_json;
|
||||
|
||||
|
@ -54,3 +54,9 @@ impl Debug for BuiltinWList {
|
|||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for BuiltinWList {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{self:#?}")
|
||||
}
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@ use rand::seq::IteratorRandom;
|
|||
use regex::Regex;
|
||||
|
||||
use std::collections::HashMap;
|
||||
use std::fmt::Display;
|
||||
use std::ops::RangeBounds;
|
||||
|
||||
#[cfg(feature = "builtin")]
|
||||
|
@ -14,8 +15,8 @@ use crate::error::WResult;
|
|||
|
||||
pub type AnyWordlist = Box<dyn WordList>;
|
||||
|
||||
pub trait WordList: Clone + std::fmt::Debug + Default + Sync {
|
||||
fn solutions(&self) -> ManyWordDatas {
|
||||
pub trait WordList: Clone + std::fmt::Debug + Default + Sync + Display {
|
||||
fn solutions(&self) -> Vec<WordData> {
|
||||
let wmap = self.wordmap().clone();
|
||||
let threshold = wmap.threshold();
|
||||
wmap.iter()
|
||||
|
@ -41,6 +42,18 @@ pub trait WordList: Clone + std::fmt::Debug + Default + Sync {
|
|||
fn total_freq(&self) -> Frequency {
|
||||
self.wordmap().values().map(|a| a.to_owned()).sum()
|
||||
}
|
||||
fn sort_likelihood(&self) -> Vec<WordData> {
|
||||
let wmap = self.wordmap();
|
||||
let mut wpairs: Vec<(_, _)> = wmap.iter().collect();
|
||||
wpairs.sort_by(|a, b| a.1.partial_cmp(b.1).unwrap().reverse());
|
||||
wpairs
|
||||
.iter()
|
||||
.map(|v| (v.0.to_owned(), v.1.to_owned()))
|
||||
.collect()
|
||||
}
|
||||
fn n_most_likely(&self, n: usize) -> Vec<WordData> {
|
||||
self.sort_likelihood().into_iter().take(n).collect()
|
||||
}
|
||||
fn over_threashold(&self) -> WordMap {
|
||||
let wmap = self.wordmap();
|
||||
let threshold = wmap.threshold();
|
||||
|
@ -75,11 +88,11 @@ pub trait WordList: Clone + std::fmt::Debug + Default + Sync {
|
|||
}
|
||||
buf
|
||||
}
|
||||
fn get_words_matching(&self, pattern: String) -> WResult<ManyWordDatas> {
|
||||
fn get_words_matching(&self, pattern: String) -> WResult<Vec<WordData>> {
|
||||
let pattern = Regex::new(&pattern)?;
|
||||
let hay = self.raw_wordlist();
|
||||
let keys = pattern.captures_iter(&hay);
|
||||
let mut buf = ManyWordDatas::new();
|
||||
let mut buf = Vec::new();
|
||||
for k in keys {
|
||||
let w: WordData = self.wordmap().get(&k[0]).unwrap();
|
||||
buf.push(w)
|
||||
|
|
|
@ -10,8 +10,7 @@ pub type Frequency = f64;
|
|||
// PERF: Hash for String is probably a bottleneck
|
||||
pub type Word = String;
|
||||
pub type WordData = (Word, Frequency);
|
||||
pub type ManyWordsRef<'a> = Vec<&'a Word>;
|
||||
pub type ManyWordDatas = Vec<(Word, Frequency)>;
|
||||
pub type WordDataRef<'wl> = (&'wl Word, &'wl Frequency);
|
||||
|
||||
#[derive(Clone)]
|
||||
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
|
||||
|
|
|
@ -0,0 +1,139 @@
|
|||
use test_log::test; // set the log level with an envvar: `RUST_LOG=trace cargo test`
|
||||
|
||||
use wordle_analyzer::game::evaluation::Evaluation;
|
||||
use wordle_analyzer::game::Game;
|
||||
use wordle_analyzer::solve::{AnyBuiltinSolver, NaiveSolver, Solver, StupidSolver};
|
||||
use wordle_analyzer::wlist::builtin::BuiltinWList;
|
||||
use wordle_analyzer::wlist::word::{Word, WordData};
|
||||
use wordle_analyzer::wlist::WordList;
|
||||
|
||||
fn wordlist() -> impl WordList {
|
||||
BuiltinWList::default()
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_build_builtin_solvers() {
|
||||
let wl = wordlist();
|
||||
let _stupid_solver =
|
||||
AnyBuiltinSolver::Stupid(StupidSolver::build(&wl).expect("could not build naive solver"));
|
||||
let _naive_solver =
|
||||
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_naive_play_predetermined_game() -> anyhow::Result<()> {
|
||||
let wl = wordlist();
|
||||
let sl =
|
||||
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
|
||||
let mut game = Game::build(5, false, 6, &wl, false)?;
|
||||
game.set_solution(Some(("nines".into(), 0.002))); // The accuracy is made up but shouldn't
|
||||
// matter
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("which")
|
||||
);
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("their")
|
||||
);
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("being")
|
||||
);
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("since")
|
||||
);
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("lines")
|
||||
);
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("mines")
|
||||
);
|
||||
sl.make_a_move(&mut game)?;
|
||||
assert_eq!(
|
||||
game.responses().last().unwrap().guess(),
|
||||
&Word::from("wines")
|
||||
);
|
||||
|
||||
// naive is at the moment too bad to solve "nines"
|
||||
assert!(game.finished());
|
||||
assert!(!game.won());
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_naive_play_predetermined_game_manually() -> anyhow::Result<()> {
|
||||
let wl = wordlist();
|
||||
let sl =
|
||||
AnyBuiltinSolver::Naive(NaiveSolver::build(&wl).expect("could not build naive solver"));
|
||||
// we don't insert the solution yet,
|
||||
// pretend that a user inputs guesses manually
|
||||
let mut game = Game::build(5, false, 6, &wl, false)?;
|
||||
let _actual_solution: Option<WordData> = Some(("nines".into(), 0.002));
|
||||
let mut next_guess: Word;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("which"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "xxfxx")?),
|
||||
)?;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("their"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "xxffx")?),
|
||||
)?;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("being"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "xfffx")?),
|
||||
)?;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("since"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "fcfxf")?),
|
||||
)?;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("lines"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "xcccc")?),
|
||||
)?;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("mines"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "xcccc")?),
|
||||
)?;
|
||||
|
||||
next_guess = sl.guess_for(&game)?;
|
||||
assert_eq!(next_guess, Word::from("wines"));
|
||||
game.guess(
|
||||
next_guess.clone(),
|
||||
Some(Evaluation::build(&next_guess, "xcccc")?),
|
||||
)?;
|
||||
|
||||
// naive is at the moment too bad to solve "nines"
|
||||
assert!(game.finished());
|
||||
assert!(!game.won());
|
||||
|
||||
Ok(())
|
||||
}
|
Loading…
Reference in New Issue