generated from PlexSheep/rs-base
fix: start to fix this mess (at least it compiles now)
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43355d938f
commit
f2eb1f57ac
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@ -27,7 +27,7 @@ anyhow = "1.0.81"
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chrono = { version = "0.4.37" }
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clap = { version = "4.5.3", features = ["derive"], optional = true }
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colored = { version = "2.1.0", optional = false }
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libpt = "0.4.2"
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libpt = "0.6.0"
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num_cpus = "1.16.0"
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rand = "0.8.5"
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rayon = "1.10.0"
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@ -17,7 +17,7 @@ pub struct BuiltinBenchmark<'wl, WL: WordList, SL: Solver<'wl, WL>> {
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builder: GameBuilder<'wl, WL>,
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report: Arc<RwLock<Report>>,
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finished: AtomicBool,
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bench_th: Arc<Mutex<Option<JoinHandle<WResult<Report>>>>> // HACK: this is unholy
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bench_th: Arc<Mutex<Option<JoinHandle<WResult<Report>>>>>, // HACK: this is unholy
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}
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impl<'wl, WL, SL> Benchmark<'wl, WL, SL> for BuiltinBenchmark<'wl, WL, SL>
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@ -40,7 +40,7 @@ where
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report: Arc::new(RwLock::new(Report::new(builder.build()?))),
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builder,
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finished: AtomicBool::new(false),
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bench_th: Arc::new(Mutex::new(None))
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bench_th: Arc::new(Mutex::new(None)),
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})
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}
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#[inline]
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@ -72,14 +72,11 @@ where
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fn is_finished(&self) -> bool {
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self.finished.load(std::sync::atomic::Ordering::Relaxed)
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}
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fn start(&'wl self, n: usize) -> WResult<()> {
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fn start(&'wl self, n: usize, builder: &'wl GameBuilder<'wl, WL>) -> WResult<()> {
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let report = self.report_shared();
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let solver = self.solver();
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let builder = self.builder();
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let th = std::thread::spawn(move||{
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Self::bench(n, report, solver, builder)
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});
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*self.bench_th.lock().expect("lock is poisoned") = Some(th);
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// TODO: make this run in another thread somehow
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Self::bench(n, report, solver, &builder);
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Ok(())
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}
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}
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@ -44,14 +44,18 @@ where
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// TODO: add some interface to get reports while the benchmark runs
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// TODO: make the benchmark optionally multithreaded
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// NOTE: This is blocking, use start to let it run in another thread
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fn bench(n: usize, report: Arc<RwLock<Report>>, solver: SL, builder: GameBuilder<'wl, WL>) -> WResult<Report> {
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fn bench(
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n: usize,
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report: Arc<RwLock<Report>>,
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solver: SL,
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builder: &'wl GameBuilder<'wl, WL>,
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) -> WResult<Report> {
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(0..n)
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.into_par_iter()
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.for_each_with(report.clone(), |outside_data, _i| {
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let report = outside_data;
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let r = solver
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.play(&mut builder.build().expect("could not create game"))
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.play_owned(builder.build().expect("could not create game"))
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.expect("error playing the game during benchmark");
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report.write().expect("lock is poisoned").add(r);
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});
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@ -63,6 +67,6 @@ where
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// PERF: Somehow returning &Report would be better as we don't need to clone then
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fn report(&'wl self) -> Report;
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fn report_shared(&'wl self) -> Arc<RwLock<Report>>;
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fn start(&'wl self, n: usize) -> WResult<()>;
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fn start(&'wl self, n: usize, builder: &'wl GameBuilder<'wl, WL>) -> WResult<()>;
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fn is_finished(&self) -> bool;
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}
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@ -48,9 +48,9 @@ struct Cli {
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fn main() -> anyhow::Result<()> {
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let cli = Cli::parse();
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if cli.verbose {
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Logger::build_mini(Some(Level::DEBUG))?;
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Logger::builder().set_level(Level::DEBUG).build().unwrap();
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} else {
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Logger::build_mini(Some(Level::INFO))?;
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Logger::builder().set_level(Level::INFO).build().unwrap();
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}
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trace!("dumping CLI: {:#?}", cli);
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@ -63,7 +63,7 @@ fn main() -> anyhow::Result<()> {
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let bench = BuiltinBenchmark::build(&wl, solver, builder, cli.threads)?;
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trace!("{bench:#?}");
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bench.start()?;
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bench.start(50, &bench.builder())?;
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loop {
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sleep_ms(1000);
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@ -32,9 +32,9 @@ struct Cli {
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fn main() -> anyhow::Result<()> {
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let cli = Cli::parse();
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if cli.verbose {
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Logger::build_mini(Some(Level::TRACE))?;
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Logger::builder().set_level(Level::DEBUG).build().unwrap();
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} else {
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Logger::build_mini(Some(Level::INFO))?;
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Logger::builder().set_level(Level::INFO).build().unwrap();
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}
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debug!("dumping CLI: {:#?}", cli);
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@ -35,9 +35,9 @@ struct Cli {
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fn main() -> anyhow::Result<()> {
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let cli = Cli::parse();
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if cli.verbose {
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Logger::build_mini(Some(Level::TRACE))?;
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Logger::builder().set_level(Level::DEBUG).build().unwrap();
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} else {
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Logger::build_mini(Some(Level::INFO))?;
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Logger::builder().set_level(Level::INFO).build().unwrap();
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}
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debug!("dumping CLI: {:#?}", cli);
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@ -68,6 +68,23 @@ pub trait Solver<'wl, WL: WordList>: Clone + std::fmt::Debug + Sized + Sync {
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}
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Ok(resp)
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}
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/// Play a [Game] and return the last [GuessResponse].
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///
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/// Like [play](Solver::play) but takes an owned game instead of a mutable reference.
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///
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/// # Errors
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///
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/// This function will return an error if [make_a_move](Solver::make_a_move) fails.
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fn play_owned(&self, mut game: Game<'wl, WL>) -> WResult<GuessResponse> {
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let mut resp: GuessResponse;
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loop {
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resp = self.make_a_move(&mut game)?;
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if game.finished() {
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break;
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}
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}
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Ok(resp)
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}
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/// Play a [Game] and return the solution if one was found
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///
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/// If no solution was found, this function will return [None].
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