generated from PlexSheep/rs-base
feat(naive): try to fix naive solver screwing up in less than 1% of cases WIP
cargo devel CI / cargo CI (push) Failing after 1m50s
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cargo devel CI / cargo CI (push) Failing after 1m50s
Details
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@ -3,6 +3,7 @@ use std::collections::HashMap;
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use libpt::log::{debug, info, trace};
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use libpt::log::{debug, info, trace};
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use crate::error::{SolverError, WResult};
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use crate::error::{SolverError, WResult};
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use crate::game::evaluation::Evaluation;
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use crate::wlist::word::{Word, WordData};
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use crate::wlist::word::{Word, WordData};
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use crate::wlist::WordList;
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use crate::wlist::WordList;
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@ -29,30 +30,35 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
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/// word, but don't know the position of.
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/// word, but don't know the position of.
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fn guess_for(&self, game: &crate::game::Game<WL>) -> WResult<Word> {
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fn guess_for(&self, game: &crate::game::Game<WL>) -> WResult<Word> {
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let mut pattern: String = ".".repeat(game.length());
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let mut pattern: String = ".".repeat(game.length());
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// char and then the indexes we tried for that already
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// indexes we tried for that char and the number of occurences
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let mut other_chars: HashMap<char, Vec<usize>> = HashMap::new();
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let mut other_chars: HashMap<char, (Vec<usize>, usize)> = HashMap::new();
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// a hash map telling how many of the characters may be in a correct word (+1)
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// if the value for a char is 2 => it may be in the solution 1 time
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// if the value for a char is 1 => it may not be in the solution
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let mut wrong_chars: Vec<char> = Vec::new();
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let responses = game.responses().iter().enumerate();
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let responses = game.responses().iter().enumerate();
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for (_idx, response) in responses {
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for (_idx, response) in responses {
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for (idx, p) in response.evaluation().clone().into_iter().enumerate() {
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let evaluation: &Evaluation = response.evaluation();
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for (idx, p) in evaluation.clone().into_iter().enumerate() {
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match p.1 {
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match p.1 {
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Status::Matched => {
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Status::Matched => {
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pattern.replace_range(idx..idx + 1, &p.0.to_string());
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pattern.replace_range(idx..idx + 1, &p.0.to_string());
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other_chars.entry(p.0).or_default();
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let v = other_chars.get_mut(&p.0).unwrap();
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v.1 += 1;
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}
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}
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Status::Exists => {
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Status::Exists => {
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other_chars.entry(p.0).or_default();
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other_chars.entry(p.0).or_default();
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let v = other_chars.get_mut(&p.0).unwrap();
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let v = other_chars.get_mut(&p.0).unwrap();
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v.push(idx);
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v.0.push(idx);
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// TODO: count how many times the char occurs
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v.1 += 1;
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}
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Status::None => {
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other_chars.entry(p.0).or_default();
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}
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}
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Status::None => wrong_chars.push(p.0),
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}
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}
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}
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}
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}
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}
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debug!("other chars: {:?}", other_chars);
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debug!("other chars: {:?}", other_chars);
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debug!("wrong chars: {:?}", wrong_chars);
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// get all words that have the correct chars on the same positions
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// get all words that have the correct chars on the same positions
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let mut matches: Vec<WordData> = game.wordlist().get_words_matching(&pattern)?;
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let mut matches: Vec<WordData> = game.wordlist().get_words_matching(&pattern)?;
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@ -68,33 +74,19 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for NaiveSolver<'wl, WL> {
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for other in other_chars.iter() {
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for other in other_chars.iter() {
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if p.0.contains(*other.0) {
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if p.0.contains(*other.0) {
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let mut already_tried: Vec<(_, _)> = Vec::new();
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let mut already_tried: Vec<(_, _)> = Vec::new();
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for spot in other.1 {
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for spot in &other.1 .0 {
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already_tried.push((*spot, *other.0));
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already_tried.push((spot, *other.0));
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}
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}
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if p.0.chars().filter(|c| *c == *other.0).count() > other.1 .1 {
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return false; // the char occurs too often in that word
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}
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for c in p.0.char_indices() {
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for c in p.0.char_indices() {
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if c.1 == *other.0 && other.1.contains(&c.0) {
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if c.1 == *other.0 && other.1 .0.contains(&c.0) {
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return false;
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return false;
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}
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}
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}
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}
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} else {
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} else if other.1 .1 != 0 {
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return false;
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}
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}
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true
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})
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// only words that do not contain the letters we know are wrong
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.filter(|p| {
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for wrong in &wrong_chars {
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let in_other = other_chars.iter().filter(|v| *v.0 == *wrong).count()
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+ pattern.chars().filter(|v| *v == *wrong).count();
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if p.0.contains(*wrong) {
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// HACK: something is still not quite right here, we basically ignore all
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// wrong chars if they occur in other_chars at least once, which can't be
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// fully correct.
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if in_other > 0 {
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continue;
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}
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return false;
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return false;
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}
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}
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}
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}
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