generated from PlexSheep/rs-base
refactor(solver): debugging interactive
cargo devel CI / cargo CI (push) Failing after 1m37s
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cargo devel CI / cargo CI (push) Failing after 1m37s
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@ -129,6 +129,7 @@ fn help_guess_interactive(cli: Cli) -> anyhow::Result<()> {
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}
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ReplCommand::Solve => {
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let best_guess = solver.guess_for(&game)?;
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debug!("game state: {game:?}");
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println!("best guess: {best_guess}");
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}
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ReplCommand::Guess {
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@ -136,12 +137,13 @@ fn help_guess_interactive(cli: Cli) -> anyhow::Result<()> {
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evalutation,
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} => {
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let guess = game.guess(your_guess, Some(evalutation));
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debug!("your guess: {guess:?}");
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if guess.is_err() {
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eprintln!("{}", style(guess.unwrap_err()).red().bold());
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continue;
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}
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println!("{}", guess.unwrap());
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debug!("current gamestate: {game:#?}");
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debug!("game state: {game:#?}");
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}
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_ => todo!(),
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}
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@ -164,6 +166,7 @@ fn play_native_non_interactive(cli: Cli) -> anyhow::Result<()> {
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let mut _guess: Word;
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loop {
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response = solver.make_a_move(&mut game)?;
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debug!("game state: {game:#?}");
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println!("{}. guess: {response}", game.step() - 1);
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if response.finished() {
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@ -148,7 +148,6 @@ impl<'wl, WL: WordList> Solver<'wl, WL> for AnyBuiltinSolver<'wl, WL> {
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Ok(Self::Naive(NaiveSolver::build(wordlist)?))
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}
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fn guess_for(&self, game: &Game<'wl, WL>) -> WResult<Word> {
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debug!("solver: {self:?}");
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Ok(match self {
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Self::Naive(solver) => solver.guess_for(game)?,
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Self::Stupid(solver) => solver.guess_for(game)?,
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