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solver docs
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@ -18,12 +18,44 @@ pub mod stupid;
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#[cfg(feature = "builtin")]
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#[cfg(feature = "builtin")]
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pub use stupid::StupidSolver;
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pub use stupid::StupidSolver;
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/// Trait for any datatype that can solve [Games][Game].
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///
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/// # Examples
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///
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/// For a detailed example, see the `/bin/solve/simple.rs` (`wordlesolve`) binary.
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///
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/// # Builtins
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///
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/// This [crate] implements a few builtin [Solvers][Solver]:
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///
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/// * [Naive](NaiveSolver) - Keep the found letters and use letters that are confirmed to be
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/// contained. This is probably the closest thing to how a human would
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/// play wordle.
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/// * [Stupid](StupidSolver) - Guesses random words that have not been guessed yet.
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///
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/// If you want to have the user select a model, create an enum with it's variants containing your
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/// [Solvers][Solver] and have this enum implement [Solver], see [AnyBuiltinSolver].
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pub trait Solver<'wl, WL: WordList>: Clone + std::fmt::Debug + Sized {
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pub trait Solver<'wl, WL: WordList>: Clone + std::fmt::Debug + Sized {
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/// Build and initialize a [Solver]
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fn build(wordlist: &'wl WL) -> WResult<Self>;
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fn build(wordlist: &'wl WL) -> WResult<Self>;
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/// Calculate the next guess for a [Game]
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///
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/// Each [Solver] needs to implement this method themselves, many other methods rely on this to
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/// play the [Game], such as [play](Solver::play) or [solve](Solver::solve).
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fn guess_for(&self, game: &Game<'wl, WL>) -> Word;
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fn guess_for(&self, game: &Game<'wl, WL>) -> Word;
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/// Make a singular step for a [Game]
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///
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/// # Errors
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///
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/// This function will return an error if [guess_for](Solver::guess_for) fails.
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fn make_a_move(&self, game: &mut Game<'wl, WL>) -> WResult<GuessResponse> {
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fn make_a_move(&self, game: &mut Game<'wl, WL>) -> WResult<GuessResponse> {
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Ok(game.guess(self.guess_for(game))?)
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Ok(game.guess(self.guess_for(game))?)
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}
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}
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/// Play a [Game] and return the last [GuessResponse].
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///
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/// # Errors
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///
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/// This function will return an error if [make_a_move](Solver::make_a_move) fails.
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fn play(&self, game: &mut Game<'wl, WL>) -> WResult<GuessResponse> {
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fn play(&self, game: &mut Game<'wl, WL>) -> WResult<GuessResponse> {
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let mut resp: GuessResponse;
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let mut resp: GuessResponse;
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loop {
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loop {
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@ -34,10 +66,20 @@ pub trait Solver<'wl, WL: WordList>: Clone + std::fmt::Debug + Sized {
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}
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}
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Ok(resp)
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Ok(resp)
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}
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}
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/// Play a [Game] and return the solution if one was found
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///
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/// If no solution was found, this function will return [None].
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///
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/// # Errors
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///
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/// This function will return an error if [play](Solver::play) fails.
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fn solve(&self, game: &Game<'wl, WL>) -> WResult<Option<WordData>> {
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fn solve(&self, game: &Game<'wl, WL>) -> WResult<Option<WordData>> {
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let mut game = game.clone();
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let mut game = game.clone();
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Ok(self.play(&mut game)?.solution())
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Ok(self.play(&mut game)?.solution())
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}
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}
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/// Box the [Solver]
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///
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/// Returns a [Box] containing the [Solver].
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fn boxed(self) -> Box<Self> {
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fn boxed(self) -> Box<Self> {
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Box::new(self)
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Box::new(self)
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}
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}
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