generated from PlexSheep/rs-base
automatic cargo CI changes
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@ -1,14 +1,12 @@
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#![warn(clippy::all)]
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#![warn(clippy::all)]
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// #![warn(missing_docs)]
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// #![warn(missing_docs)]
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#![warn(missing_debug_implementations)]
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#![warn(missing_debug_implementations)]
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use std::io::Write;
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use clap::Parser;
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use clap::Parser;
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use libpt::log::*;
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use libpt::log::*;
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use wordle_analyzer::error::GameError;
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use wordle_analyzer::game::response::GuessResponse;
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use wordle_analyzer::game::response::GuessResponse;
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use wordle_analyzer::game::Game;
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use wordle_analyzer::solve::{stupid, BuiltinSolvers, Solver};
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use wordle_analyzer::solve::{stupid, BuiltinSolvers, Solver};
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::wlist::word::Word;
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use wordle_analyzer::wlist::word::Word;
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@ -49,17 +47,15 @@ fn main() -> anyhow::Result<()> {
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.max_steps(cli.max_steps)
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.max_steps(cli.max_steps)
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.precompute(cli.precompute);
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.precompute(cli.precompute);
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let solver = match cli.solver {
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let solver = match cli.solver {
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BuiltinSolvers::Naive => {
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BuiltinSolvers::Naive => stupid::StupidSolver::build(&wl)?,
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stupid::StupidSolver::build(&wl)?
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_ => todo!(),
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},
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_ => todo!()
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};
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};
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let mut game = builder.build()?;
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let mut game = builder.build()?;
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debug!("{game:#?}");
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debug!("{game:#?}");
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let mut response: GuessResponse;
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let mut response: GuessResponse;
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let mut guess: Word;
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let mut _guess: Word;
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loop {
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loop {
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response = solver.play(&mut game)?;
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response = solver.play(&mut game)?;
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println!("{response}");
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println!("{response}");
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@ -17,7 +17,7 @@ pub enum Error {
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},
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},
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// for `FromStr` of `BuiltinSolver`
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// for `FromStr` of `BuiltinSolver`
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#[error("Unknown builtin solver")]
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#[error("Unknown builtin solver")]
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UnknownBuiltinSolver
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UnknownBuiltinSolver,
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}
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}
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#[derive(Debug, Clone, Error)]
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#[derive(Debug, Clone, Error)]
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@ -178,7 +178,7 @@ impl<'wl, WL: WordList> GameBuilder<'wl, WL> {
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length: super::DEFAULT_WORD_LENGTH,
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length: super::DEFAULT_WORD_LENGTH,
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precompute: false,
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precompute: false,
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max_steps: super::DEFAULT_MAX_STEPS,
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max_steps: super::DEFAULT_MAX_STEPS,
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wordlist: wl
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wordlist: wl,
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}
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}
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}
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}
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@ -25,7 +25,11 @@ pub enum Status {
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}
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}
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impl GuessResponse {
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impl GuessResponse {
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pub(crate) fn new<WL: WordList>(guess: Word, status: Vec<(char, Status)>, game: &Game<WL>) -> Self {
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pub(crate) fn new<WL: WordList>(
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guess: Word,
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status: Vec<(char, Status)>,
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game: &Game<WL>,
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) -> Self {
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let finish: bool = if game.step() > game.max_steps() {
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let finish: bool = if game.step() > game.max_steps() {
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true
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true
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} else {
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} else {
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@ -0,0 +1 @@
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