wordle-analyzer/src/bin/bench/cli.rs

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#![warn(clippy::all)]
// #![warn(missing_docs)]
#![warn(missing_debug_implementations)]
use clap::Parser;
use libpt::log::*;
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use wordle_analyzer::solve::BuiltinSolverNames;
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use wordle_analyzer::wlist::builtin::BuiltinWList;
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use wordle_analyzer::{self, game};
#[derive(Parser, Clone, Debug)]
#[command(version, about, long_about, author)]
struct Cli {
/// precompute all possibilities for better performance at runtime
#[arg(short, long)]
precompute: bool,
/// how long should the word be?
#[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_WORD_LENGTH)]
length: usize,
/// how many times can we guess?
#[arg(short, long, default_value_t = wordle_analyzer::DEFAULT_MAX_STEPS)]
max_steps: usize,
/// more verbose logs
#[arg(short, long)]
verbose: bool,
/// which solver to use
#[arg(short, long, default_value_t = BuiltinSolverNames::default())]
solver: BuiltinSolverNames,
}
fn main() -> anyhow::Result<()> {
let cli = Cli::parse();
if cli.verbose {
Logger::build_mini(Some(Level::TRACE))?;
} else {
Logger::build_mini(Some(Level::INFO))?;
}
debug!("dumping CLI: {:#?}", cli);
let wl = BuiltinWList::default();
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let _builder = game::Game::builder(&wl)
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.length(cli.length)
.max_steps(cli.max_steps)
.precompute(cli.precompute);
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let _solver = cli.solver.to_solver(&wl);
let _bench = cli.solver.to_solver(&wl);
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todo!();
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Ok(())
}