generated from PlexSheep/baserepo
feat(cli::repl): #84 #86 working and nice repl structure
cargo devel CI / cargo CI (push) Successful in 2m10s
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cargo devel CI / cargo CI (push) Successful in 2m10s
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This commit is contained in:
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471364e711
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@ -28,3 +28,4 @@ indicatif = "0.17.8"
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libpt-log = { workspace = true, optional = true }
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log = { version = "0.4.21", optional = true }
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shlex = "1.3.0"
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strum = { version = "0.26.3", features = ["derive"] }
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@ -1,21 +1,11 @@
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use libpt_cli::repl::REPL_HELP_TEMPLATE;
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use libpt_cli::{clap, dialoguer, printing};
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use libpt_log::{debug, trace, Level, Logger};
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use libpt_cli::repl::{DefaultRepl, Repl};
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use libpt_cli::{clap, printing, strum};
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use libpt_log::{debug, Level, Logger};
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use clap::{Parser, Subcommand};
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use clap::Subcommand;
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use strum::EnumIter;
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/// This is the help menu of the repl
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///
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/// More text here
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#[derive(Parser, Debug)]
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#[command(multicall = true)]
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pub struct Repl {
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/// the command you want to execute, along with its args
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#[command(subcommand)]
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command: ReplCommand,
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}
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#[derive(Subcommand, Debug)]
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#[derive(Subcommand, Debug, EnumIter, Clone)]
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enum ReplCommand {
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/// wait for LEN seconds
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Wait {
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@ -36,72 +26,21 @@ enum ReplCommand {
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Exit,
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}
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// TODO: somehow autogenerate this!!!
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pub struct MyCompletion {
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options: Vec<String>,
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}
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impl Default for MyCompletion {
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fn default() -> Self {
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MyCompletion {
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options: vec![
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"help".to_string(),
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"?".to_string(),
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"list".to_string(),
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"publish".to_string(),
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"unpublish".to_string(),
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"delete".to_string(),
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"read".to_string(),
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"show".to_string(),
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"new".to_string(),
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"ls".to_string(),
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],
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}
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}
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}
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impl dialoguer::Completion for MyCompletion {
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/// Simple completion implementation based on substring
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fn get(&self, input: &str) -> Option<String> {
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let matches = self
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.options
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.iter()
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.filter(|option| option.starts_with(input))
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.collect::<Vec<_>>();
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if matches.len() == 1 {
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Some(matches[0].to_string())
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} else {
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None
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}
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}
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}
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fn main() -> anyhow::Result<()> {
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// You would normally make a proper cli interface with clap before entering the repl. This is
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// omitted here for brevity
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let _logger = Logger::builder()
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.show_time(false)
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.max_level(Level::DEBUG)
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.build();
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let mut buf: String = String::new();
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let mut buf_preparsed: Vec<String>;
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let completion = MyCompletion::default();
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let mut history = dialoguer::BasicHistory::new();
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// the compiler can infer that we want to use the ReplCommand enum.
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let mut repl = DefaultRepl::<ReplCommand>::new();
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debug!("entering the repl");
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loop {
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buf.clear();
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buf = dialoguer::Input::with_theme(&dialoguer::theme::ColorfulTheme::default())
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.completion_with(&completion)
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.history_with(&mut history)
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.interact_text()?;
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buf_preparsed = Vec::new();
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buf_preparsed.extend(shlex::split(&buf).unwrap_or_default());
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trace!("read input: {buf_preparsed:?}");
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let options = match Repl::try_parse_from(buf_preparsed) {
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// repl.step() should be at the start of your loop
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match repl.step() {
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Ok(c) => c,
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Err(e) => {
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println!("{e}");
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@ -109,7 +48,10 @@ fn main() -> anyhow::Result<()> {
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}
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};
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match options.command {
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// now we can match our defined commands
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//
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// only None if the repl has not stepped yet
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match repl.command().to_owned().unwrap() {
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ReplCommand::Exit => break,
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ReplCommand::Wait { len } => {
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debug!("len: {len}");
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@ -122,8 +64,7 @@ fn main() -> anyhow::Result<()> {
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ReplCommand::Echo { text, fancy } => {
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if !fancy {
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println!("{}", text.concat())
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}
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else {
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} else {
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printing::blockprint(text.concat(), console::Color::Cyan)
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}
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}
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@ -10,3 +10,4 @@ pub use exitcode;
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pub use human_panic;
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pub use indicatif;
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pub use shlex;
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pub use strum;
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@ -1 +1,191 @@
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use std::fmt::Debug;
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use clap::{Parser, Subcommand};
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use dialoguer::{BasicHistory, Completion};
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use libpt_log::trace;
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#[derive(Parser)]
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#[command(multicall = true)]
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pub struct DefaultRepl<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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/// the command you want to execute, along with its arguments
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#[command(subcommand)]
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command: Option<C>,
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// the following fields are not to be parsed from a command, but used for the internal workings
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// of the repl
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#[clap(skip)]
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buf: String,
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#[clap(skip)]
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buf_preparsed: Vec<String>,
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#[clap(skip)]
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completion: DefaultReplCompletion<C>,
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#[clap(skip)]
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history: BasicHistory,
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}
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impl<C> Debug for DefaultRepl<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("DefaultRepl")
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.field("command", &self.command)
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.field("buf", &self.buf)
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.field("buf_preparsed", &self.buf_preparsed)
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.field("completion", &self.completion)
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.field("history", &"(no debug)")
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.finish()
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}
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}
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#[derive(Debug)]
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pub struct DefaultReplCompletion<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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commands: std::marker::PhantomData<C>,
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}
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impl<C> DefaultReplCompletion<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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pub fn new() -> Self {
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Self {
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commands: std::marker::PhantomData::<C>,
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}
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}
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fn commands(&self) -> Vec<String> {
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let mut buf = Vec::new();
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// every crate has the help command, but it is not part of the enum
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buf.push("help".to_string());
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for c in C::iter() {
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// HACK: this is a horrible way to do this
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// I just need the names of the commands
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buf.push(
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format!("{c:?}")
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.split_whitespace()
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.map(|e| e.to_lowercase())
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.next()
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.unwrap()
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.to_string(),
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)
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}
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trace!("commands: {buf:?}");
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buf
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}
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}
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impl<C> Default for DefaultReplCompletion<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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fn default() -> Self {
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Self::new()
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}
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}
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pub trait Repl<C>: Parser + Debug
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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/// create a new repl
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fn new() -> Self;
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/// get the command that was parsed from user input
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///
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/// Will only be [None] if the repl has not had [step] executed yet.
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fn command(&self) -> &Option<C>;
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/// return all possible commands in this repl
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fn completion() -> impl Completion;
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/// advance the repl to the next iteration of the main loop
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///
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/// This should be used at the start of your loop
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fn step(&mut self) -> anyhow::Result<()>;
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}
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impl<C> Completion for DefaultReplCompletion<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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/// Simple completion implementation based on substring
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fn get(&self, input: &str) -> Option<String> {
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let matches = self
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.commands()
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.into_iter()
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.filter(|option| option.starts_with(input))
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.collect::<Vec<_>>();
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trace!("\nmatches: {matches:#?}");
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if matches.len() == 1 {
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Some(matches[0].to_string())
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} else {
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None
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}
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}
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}
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impl<C> Repl<C> for DefaultRepl<C>
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where
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C: Debug,
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C: Subcommand,
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C: strum::IntoEnumIterator,
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{
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fn new() -> Self {
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Self {
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command: None,
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buf_preparsed: Vec::new(),
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buf: String::new(),
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history: BasicHistory::new(),
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completion: DefaultReplCompletion::new(),
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}
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}
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fn command(&self) -> &Option<C> {
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&self.command
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}
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#[allow(refining_impl_trait)]
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fn completion() -> DefaultReplCompletion<C> {
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DefaultReplCompletion {
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commands: std::marker::PhantomData::<C>,
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}
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}
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fn step(&mut self) -> anyhow::Result<()> {
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self.buf.clear();
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// NOTE: display::Input requires some kind of lifetime that would be a bother to store in
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// our struct. It's documentation also uses it in place, so it should be fine to do it like
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// this.
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self.buf = dialoguer::Input::with_theme(&dialoguer::theme::ColorfulTheme::default())
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.completion_with(&self.completion)
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.history_with(&mut self.history)
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.interact_text()?;
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self.buf_preparsed = Vec::new();
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self.buf_preparsed
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.extend(shlex::split(&self.buf).unwrap_or_default());
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trace!("read input: {:?}", self.buf_preparsed);
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trace!("repl after step: {:#?}", self);
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// HACK: find a way to not allocate a new struct for this
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let cmds = Self::try_parse_from(&self.buf_preparsed)?;
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self.command = cmds.command;
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Ok(())
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}
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}
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