glsl-basic/data/shader/vert/basic.glsl
2023-10-18 10:12:05 +02:00

7 lines
124 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
void main()
{
gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);
}