glsl-basic/src/graphics.cpp
2023-10-18 19:56:44 +02:00

57 lines
1.4 KiB
C++

#include <glad/glad.c>
// glad must be loaded before GLFW
#include "graphics.hpp"
#include "main.hpp"
#include <iostream>
using namespace std;
/* class ShaderProgram Implementations */
string ShaderProgram::baseName() {
switch (this->base) {
case Empty:
return "Empty";
case Triangle:
return "Triangle";
}
}
ShaderProgram::ShaderProgram(Base base, string vertexSource,
string fragSource) {}
int ShaderProgram::run() { return 255; }
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
glViewport(0, 0, width, height);
}
/* extended main function */
int mainWindow(ShaderProgram* shaderProgram) {
/* graphics stuff */
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
GLFWwindow *window = glfwCreateWindow(800, 600, "Shader Loader", NULL, NULL);
if (window == NULL) {
printf("Failed to create GLFW window\n");
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
printf("Failed to initialize GLAD\n");
return -1;
}
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
int result = shaderProgram->run();
glfwTerminate();
return result;
}