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fc4a02835a
Author | SHA1 | Date | |
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fc4a02835a | |||
aafd64137f |
7 changed files with 101 additions and 51 deletions
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@ -30,17 +30,21 @@ source_group("shaders" FILES ${PROJECT_SHADERS})
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source_group("sources" FILES ${PROJECT_SOURCES})
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source_group("vendors" FILES ${VENDORS_SOURCES})
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find_package(Boost 1.56 REQUIRED COMPONENTS
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program_options)
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set(EXE_1_NAME loader)
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file(
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GLOB EXE_1_SOURCES
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src/main.cpp
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src/graphics.hpp
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include/glad/glad.h
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)
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set(CMAKE_BINARY_DIR "bin")
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add_executable(${EXE_1_NAME} ${EXE_1_SOURCES} ${PROJECT_HEADERS}
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${PROJECT_SHADERS} ${VENDORS_SOURCES})
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target_link_libraries(${EXE_1_NAME} glfw ${GLAD_LIBRARIES})
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target_link_libraries(${EXE_1_NAME} glfw ${GLAD_LIBRARIES} Boost::program_options)
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target_include_directories(${EXE_1_NAME} PRIVATE include)
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set_target_properties(${EXE_1_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${EXE_1_NAME})
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@ -9,7 +9,7 @@ For Fedora Systems, you can the dependencies like this:
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```bash
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sudo dnf install wayland-devel libxkbcommon-devel wayland-protocols-devel extra-cmake-modules \
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libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel
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libXrandr-devel libXinerama-devel libXcursor-devel libXi-devel boost boost-doc boost-devel
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```
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Optional, but recommended Packages:
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@ -22,3 +22,4 @@ sudo dnf install glfw-devel glfw glfw-doc glad
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Your editor might need help to find the `include/` directory. If you are using
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clangd, you can use the `.clangd` file in this repo. Just adjust the path to
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what you need (it needs to be absolute).
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4
build.sh
4
build.sh
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@ -3,4 +3,6 @@ set -e
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flags="-DGLFW_USE_WAYLAND=ON" # compile glfw for wayland instead of X11
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cmake $flags .
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cmake --build .
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./bin/loader/loader
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echo -e "running the program, passing the given args"
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echo -e "========================================"
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./run.sh $@
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3
run.sh
Executable file
3
run.sh
Executable file
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@ -0,0 +1,3 @@
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#!/bin/bash
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set -e
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./bin/loader/loader $@
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58
src/graphics.cpp
Normal file
58
src/graphics.cpp
Normal file
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@ -0,0 +1,58 @@
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#include "graphics.hpp"
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#include <iostream>
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#include <unistd.h>
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int mainWindow() {
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/* graphics stuff */
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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GLFWwindow *window = glfwCreateWindow(800, 600, "Shader Loader", NULL, NULL);
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if (window == NULL) {
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printf("Failed to create GLFW window\n");
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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printf("Failed to initialize GLAD\n");
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return -1;
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}
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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float vertices[] = {-0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f};
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unsigned int VBO;
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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while (!glfwWindowShouldClose(window)) {
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processInput(window);
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glClearColor(0.8f, 0.4f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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}
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glfwTerminate();
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}
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void processInput(GLFWwindow *window) {
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// if user presses ESC, close the window
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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}
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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6
src/graphics.hpp
Normal file
6
src/graphics.hpp
Normal file
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@ -0,0 +1,6 @@
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#include <glad/glad.c>
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#include <GLFW/glfw3.h>
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void framebuffer_size_callback(GLFWwindow *window, int width, int height);
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void processInput(GLFWwindow *window);
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int mainWindow();
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72
src/main.cpp
72
src/main.cpp
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@ -1,62 +1,38 @@
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#include <glad/glad.c>
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#include <GLFW/glfw3.h>
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#include <boost/program_options.hpp>
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#include <iostream>
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#include <unistd.h>
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void framebuffer_size_callback(GLFWwindow *window, int width, int height);
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void processInput(GLFWwindow *window);
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#include "graphics.hpp"
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namespace po = boost::program_options;
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int main(int argc, char **argv) {
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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GLFWwindow *window = glfwCreateWindow(800, 600, "Shader Loader", NULL, NULL);
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if (window == NULL) {
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printf("Failed to create GLFW window\n");
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glfwTerminate();
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return -1;
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printf("argc:\t\t%d\n", argc);
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for (int i = 0; i < argc; i++) {
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printf("argv[%d]:\t%s\n", i, argv[i]);
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}
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glfwMakeContextCurrent(window);
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std::cout << std::endl;
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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printf("Failed to initialize GLAD\n");
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return -1;
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po::options_description desc("Allowed options");
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desc.add_options()("help", "produce help message")(
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"compression", po::value<int>(), "set compression level");
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po::variables_map vm;
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/* po::store(po::parse_command_line(ac, av, desc), vm); */
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po::notify(vm);
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if (vm.count("help")) {
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std::cout << desc << "\n";
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return 1;
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}
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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float vertices[] = {-0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.0f};
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unsigned int VBO;
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glGenBuffers(1, &VBO);
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glBindBuffer(GL_ARRAY_BUFFER, VBO);
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glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
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while (!glfwWindowShouldClose(window)) {
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processInput(window);
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glClearColor(0.8f, 0.4f, 0.1f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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if (vm.count("compression")) {
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std::cout << "Compression level was set to " << vm["compression"].as<int>()
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<< ".\n";
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} else {
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std::cout << "Compression level was not set.\n";
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}
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glfwTerminate();
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return 0;
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}
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void processInput(GLFWwindow *window) {
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// if user presses ESC, close the window
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if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
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glfwSetWindowShouldClose(window, true);
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}
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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