add frag shader again
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5a5295231b
commit
fd7f680592
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@ -1 +1,7 @@
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// empty
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#version 330 core
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out vec4 FragColor;
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void main()
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{
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FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);
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}
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@ -78,7 +78,6 @@ ShaderProgram::ShaderProgram(Base base, string vertexSource,
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exit(EXIT_SHADER);
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exit(EXIT_SHADER);
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}
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}
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/* FIXME: Optionally include a frag shader
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BOOST_LOG_TRIVIAL(trace) << "loading fragments shader";
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BOOST_LOG_TRIVIAL(trace) << "loading fragments shader";
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glShaderSource(this->frag, 1, &fragSource_c, NULL);
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glShaderSource(this->frag, 1, &fragSource_c, NULL);
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BOOST_LOG_TRIVIAL(trace) << "compiling fragments shader";
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BOOST_LOG_TRIVIAL(trace) << "compiling fragments shader";
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@ -91,7 +90,6 @@ ShaderProgram::ShaderProgram(Base base, string vertexSource,
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<< infoLog << std::endl;
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<< infoLog << std::endl;
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exit(EXIT_SHADER);
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exit(EXIT_SHADER);
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}
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}
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*/
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}
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}
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/** defines the base program behavior.
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/** defines the base program behavior.
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