diff --git a/src/graphics.cpp b/src/graphics.cpp index bcc1b88..e7f8aaf 100644 --- a/src/graphics.cpp +++ b/src/graphics.cpp @@ -55,13 +55,14 @@ string ShaderProgram::baseName() { * @param vertexSource C style string with NULL termination * @param fragSource C style string with NULL termination */ -ShaderProgram::ShaderProgram(Base base, string vertexSource, - string fragSource) { +ShaderProgram::ShaderProgram(Base base, string vertexSource, string fragSource, + bool wireframe /* = false */) { int success; char infoLog[512]; const char *vertexSource_c = vertexSource.c_str(); const char *fragSource_c = fragSource.c_str(); this->base = base; + this->wireframe = wireframe; BOOST_LOG_TRIVIAL(info) << "With base program \"" << this->baseName() << "\""; // NOTE: char arrays and char pointers are not actually the same. // glShaderSource requires a char[] as it appears. We pass the @@ -154,8 +155,9 @@ int ShaderProgram::run(GLFWwindow *window) { // VBOs) when it's not directly necessary. glBindVertexArray(0); - // uncomment this call to draw in wireframe polygons. - // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + if (this->wireframe) { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } while (!glfwWindowShouldClose(window)) { // input // ----- @@ -168,9 +170,10 @@ int ShaderProgram::run(GLFWwindow *window) { // draw our first triangle glUseProgram(this->program); - glBindVertexArray(VAOTriangle); // seeing as we only have a single VAO there's no - // need to bind it every time, but we'll do so to - // keep things a bit more organized + glBindVertexArray( + VAOTriangle); // seeing as we only have a single VAO there's no + // need to bind it every time, but we'll do so to + // keep things a bit more organized glDrawArrays(GL_TRIANGLES, 0, 3); // glBindVertexArray(0); // no need to unbind it every time @@ -235,8 +238,9 @@ int ShaderProgram::run(GLFWwindow *window) { // VBOs) when it's not directly necessary. glBindVertexArray(0); - // uncomment this call to draw in wireframe polygons. - // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + if (this->wireframe) { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } while (!glfwWindowShouldClose(window)) { // input // ----- @@ -277,6 +281,9 @@ int ShaderProgram::run(GLFWwindow *window) { { // use the compiled shader glUseProgram(this->program); + if (this->wireframe) { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + } while (!glfwWindowShouldClose(window)) { processInput(window); diff --git a/src/graphics.hpp b/src/graphics.hpp index 2020329..2712d41 100644 --- a/src/graphics.hpp +++ b/src/graphics.hpp @@ -10,16 +10,18 @@ public: enum Base { Empty, Triangle, Polygons }; std::string baseName(); static Base baseFromName(std::string name); - ShaderProgram(Base base, std::string vertexSource, std::string fragSource); - int run(GLFWwindow* window); + ShaderProgram(Base base, std::string vertexSource, std::string fragSource, + bool wireframe = false); + int run(GLFWwindow *window); protected: unsigned int vertex; + bool wireframe; unsigned int frag; Base base; unsigned int program; }; -int mainWindow(ShaderProgram* shaderProgramm, GLFWwindow* window); -GLFWwindow* initGl(); +int mainWindow(ShaderProgram *shaderProgramm, GLFWwindow *window); +GLFWwindow *initGl(); void processInput(GLFWwindow *window); #endif diff --git a/src/main.cpp b/src/main.cpp index a76c3da..a14230b 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -18,7 +18,8 @@ int main(int argc, char **argv) { po::options_description desc("Available options"); desc.add_options()("help,h", "show help")("verbose,v", "more verbose output")( "vert", po::value()->required(), "vertex shader file")( - "frag", po::value()->required(), "fragment shader file")( + "frag", po::value()->required(), + "fragment shader file")("wire,w", "activate wireframe mode")( "base,b", po::value()->required(), "base program"); /* unused for now */ @@ -82,11 +83,11 @@ int main(int argc, char **argv) { string buf; string vert; string frag; - while(!fvert.eof()) { + while (!fvert.eof()) { getline(fvert, buf); vert.append(buf + "\n"); } - while(!ffrag.eof()) { + while (!ffrag.eof()) { getline(ffrag, buf); frag.append(buf + "\n"); } @@ -104,7 +105,7 @@ int main(int argc, char **argv) { BOOST_LOG_TRIVIAL(trace) << "Creating ShaderProgram"; // TODO: determinde ShaderProgram::Base with a CLI arg - ShaderProgram shaderProgram(base, vert, frag); + ShaderProgram shaderProgram(base, vert, frag, !vm["wire"].empty()); /* Run our main program */ BOOST_LOG_TRIVIAL(trace) << "Starting mainWindow"; @@ -117,7 +118,8 @@ int main(int argc, char **argv) { void help(char *prog, po::options_description desc) { cout << "Usage:" << endl << prog - << " [-vh] [--vert] shaders/vertex.glsl [--frag] shaders/fragment.glsl" + << " [-vwh] \\\n\t--vert shaders/vertex.glsl \\\n\t--frag " + "shaders/fragment.glsl \\\n\t--base BASE_PROGRAM" << endl << endl << "return values:" << endl @@ -132,6 +134,7 @@ void help(char *prog, po::options_description desc) { << "base programs:" << endl << "Empty\t\t-\tEmpty window with colored background" << endl << "Triangle\t-\tA static Triangle" << endl + << "Polygons\t-\tA small amount of polygons" << endl << endl << endl << desc << endl;