cli arg for base program
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@ -1,4 +1,6 @@
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#include <boost/algorithm/string/case_conv.hpp>
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#include <boost/log/trivial.hpp>
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#include <boost/algorithm/string.hpp>
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#include <exception>
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#include <glad/glad.c>
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// glad must be loaded before GLFW
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@ -9,6 +11,22 @@
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using namespace std;
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ShaderProgram::Base ShaderProgram::baseFromName(string name) {
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string lname = name;
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boost::algorithm::to_lower(lname); // yes, cpp needs a library to do this.
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// can't do a switch over strings in cpp.
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if (lname == "empty") {
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return Empty;
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}
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if (lname == "triangle") {
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return Triangle;
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}
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else {
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BOOST_LOG_TRIVIAL(fatal) << "unknown base program \"" << name << "\"";
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exit(EXIT_USAGE);
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}
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}
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/* class ShaderProgram Implementations */
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string ShaderProgram::baseName() {
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/*
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@ -64,6 +82,8 @@ int ShaderProgram::run() {
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return 0;
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}
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/* functions that run out graphics stuff */
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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@ -9,6 +9,7 @@ class ShaderProgram {
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public:
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enum Base { Empty, Triangle };
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std::string baseName();
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static Base baseFromName(std::string name);
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ShaderProgram(Base base, char** vertexSource, char** fragSource);
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int run();
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32
src/main.cpp
32
src/main.cpp
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@ -15,14 +15,15 @@ int main(int argc, char **argv) {
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po::options_description desc("Available options");
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desc.add_options()("help,h", "show help")("verbose,v", "more verbose output")(
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"vert", po::value<string>()->required(), "vertex shader file")(
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"frag", po::value<string>()->required(), "fragment shader file");
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"frag", po::value<string>()->required(), "fragment shader file")(
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"base,b", po::value<string>()->required(), "base program");
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/* unused for now */
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po::positional_options_description pdesc;
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// NOTE: if you want to add a positional argument,
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// you need to create and option for it as it seems.
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pdesc.add("vert", 1);
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pdesc.add("frag", 1);
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/* pdesc.add("vert", 1); */
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/* pdesc.add("frag", 1); */
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po::variables_map vm;
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try {
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@ -54,11 +55,14 @@ int main(int argc, char **argv) {
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}
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/* init graphics stuff */
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GLFWwindow* window = initGl();
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GLFWwindow *window = initGl();
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if (result != 0) {
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return EXIT_GL;
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}
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/* find the requested */
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ShaderProgram::Base base = ShaderProgram::baseFromName(vm["base"].as<string>());
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/* setup the shader program */
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BOOST_LOG_TRIVIAL(trace) << "Reading shader files";
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auto fvert = fopen(vm["vert"].as<string>().c_str(), "r");
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@ -79,9 +83,11 @@ int main(int argc, char **argv) {
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char *frag = (char *)malloc(sfrag + 1);
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fread(vert, sizeof(char), svert, fvert);
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fread(frag, sizeof(char), sfrag, ffrag);
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BOOST_LOG_TRIVIAL(debug) << "vert file:\n```glsl\n" << vert << "```\n"
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BOOST_LOG_TRIVIAL(debug) << "vert file:\n```glsl\n"
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<< vert << "```\n"
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<< svert << "B";
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BOOST_LOG_TRIVIAL(debug) << "frag file:\n```glsl\n" << frag << "```\n"
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BOOST_LOG_TRIVIAL(debug) << "frag file:\n```glsl\n"
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<< frag << "```\n"
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<< sfrag << "B";
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fclose(fvert);
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fclose(ffrag);
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@ -89,7 +95,7 @@ int main(int argc, char **argv) {
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BOOST_LOG_TRIVIAL(trace) << "Creating ShaderProgram";
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// TODO: determinde ShaderProgram::Base with a CLI arg
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ShaderProgram shaderProgram(ShaderProgram::Base::Empty, &vert, &frag);
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ShaderProgram shaderProgram(base, &vert, &frag);
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/* Run our main program */
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BOOST_LOG_TRIVIAL(trace) << "Starting mainWindow";
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@ -106,12 +112,18 @@ void help(char *prog, po::options_description desc) {
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<< endl
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<< endl
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<< "return values:" << endl
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<< "0\tSuccess"
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<< "1\tGeneric Failure"
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<< "2\tBad arguments"
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<< "0\tSuccess" << endl
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<< "1\tGeneric Failure" << endl
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<< "2\tBad arguments" << endl
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<< "3\tI/O Error" << endl
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<< "3\tOpenGL Error" << endl
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<< endl
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<< endl
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<< "base programs:" << endl
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<< "Empty\t\t-\tEmpty window with colored background" << endl
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<< "Triangle\t-\tA static Triangle" << endl
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<< endl
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<< endl
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<< desc << endl;
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// NOTE: constants for the error codes are defined in main.hpp
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}
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