idk what I'm doing pls help

This commit is contained in:
Christoph J. Scherr 2023-10-12 22:36:55 +02:00
commit 026026df6c
6 changed files with 166 additions and 0 deletions

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.gitignore vendored Normal file
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CMakeFiles
CMakeCache.txt

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CMakeLists.txt Normal file
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cmake_minimum_required(VERSION 3.15)
project(glsl-basic CXX)
add_executable(glsl-basic src/glsl-basic.cpp src/main.cpp)
install(TARGETS glsl-basic DESTINATION "."
RUNTIME DESTINATION bin
ARCHIVE DESTINATION lib
LIBRARY DESTINATION lib
)

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build.sh Normal file
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#!/bin/bash
conan install . --build missing --output-folder build
cmake --preset conan-release
cmake --build conan-release

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src/glsl-basic.cpp Normal file
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#include <iostream>
#include "glsl-basic.h"
void glsl_basic(){
#ifdef NDEBUG
std::cout << "glsl-basic/0.1.0: Hello World Release!\n";
#else
std::cout << "glsl-basic/0.1.0: Hello World Debug!\n";
#endif
// ARCHITECTURES
#ifdef _M_X64
std::cout << " glsl-basic/0.1.0: _M_X64 defined\n";
#endif
#ifdef _M_IX86
std::cout << " glsl-basic/0.1.0: _M_IX86 defined\n";
#endif
#ifdef _M_ARM64
std::cout << " glsl-basic/0.1.0: _M_ARM64 defined\n";
#endif
#if __i386__
std::cout << " glsl-basic/0.1.0: __i386__ defined\n";
#endif
#if __x86_64__
std::cout << " glsl-basic/0.1.0: __x86_64__ defined\n";
#endif
#if __aarch64__
std::cout << " glsl-basic/0.1.0: __aarch64__ defined\n";
#endif
// Libstdc++
#if defined _GLIBCXX_USE_CXX11_ABI
std::cout << " glsl-basic/0.1.0: _GLIBCXX_USE_CXX11_ABI "<< _GLIBCXX_USE_CXX11_ABI << "\n";
#endif
// MSVC runtime
#if defined(_DEBUG)
#if defined(_MT) && defined(_DLL)
std::cout << " glsl-basic/0.1.0: MSVC runtime: MultiThreadedDebugDLL\n";
#elif defined(_MT)
std::cout << " glsl-basic/0.1.0: MSVC runtime: MultiThreadedDebug\n";
#endif
#else
#if defined(_MT) && defined(_DLL)
std::cout << " glsl-basic/0.1.0: MSVC runtime: MultiThreadedDLL\n";
#elif defined(_MT)
std::cout << " glsl-basic/0.1.0: MSVC runtime: MultiThreaded\n";
#endif
#endif
// COMPILER VERSIONS
#if _MSC_VER
std::cout << " glsl-basic/0.1.0: _MSC_VER" << _MSC_VER<< "\n";
#endif
#if _MSVC_LANG
std::cout << " glsl-basic/0.1.0: _MSVC_LANG" << _MSVC_LANG<< "\n";
#endif
#if __cplusplus
std::cout << " glsl-basic/0.1.0: __cplusplus" << __cplusplus<< "\n";
#endif
#if __INTEL_COMPILER
std::cout << " glsl-basic/0.1.0: __INTEL_COMPILER" << __INTEL_COMPILER<< "\n";
#endif
#if __GNUC__
std::cout << " glsl-basic/0.1.0: __GNUC__" << __GNUC__<< "\n";
#endif
#if __GNUC_MINOR__
std::cout << " glsl-basic/0.1.0: __GNUC_MINOR__" << __GNUC_MINOR__<< "\n";
#endif
#if __clang_major__
std::cout << " glsl-basic/0.1.0: __clang_major__" << __clang_major__<< "\n";
#endif
#if __clang_minor__
std::cout << " glsl-basic/0.1.0: __clang_minor__" << __clang_minor__<< "\n";
#endif
#if __apple_build_version__
std::cout << " glsl-basic/0.1.0: __apple_build_version__" << __apple_build_version__<< "\n";
#endif
// SUBSYSTEMS
#if __MSYS__
std::cout << " glsl-basic/0.1.0: __MSYS__" << __MSYS__<< "\n";
#endif
#if __MINGW32__
std::cout << " glsl-basic/0.1.0: __MINGW32__" << __MINGW32__<< "\n";
#endif
#if __MINGW64__
std::cout << " glsl-basic/0.1.0: __MINGW64__" << __MINGW64__<< "\n";
#endif
#if __CYGWIN__
std::cout << " glsl-basic/0.1.0: __CYGWIN__" << __CYGWIN__<< "\n";
#endif
}
void glsl_basic_print_vector(const std::vector<std::string> &strings) {
for(std::vector<std::string>::const_iterator it = strings.begin(); it != strings.end(); ++it) {
std::cout << "glsl_basic/0.1.0 " << *it << std::endl;
}
}

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src/glsl-basic.h Normal file
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#pragma once
#include <vector>
#include <string>
#ifdef _WIN32
#define GLSL_BASIC_EXPORT __declspec(dllexport)
#else
#define GLSL_BASIC_EXPORT
#endif
GLSL_BASIC_EXPORT void glsl_basic();
GLSL_BASIC_EXPORT void glsl_basic_print_vector(const std::vector<std::string> &strings);

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src/main.cpp Normal file
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#include "glsl-basic.h"
#include <vector>
#include <string>
int main() {
glsl_basic();
std::vector<std::string> vec;
vec.push_back("test_package");
glsl_basic_print_vector(vec);
}