2023-10-18 11:02:08 +02:00
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#include "graphics.hpp"
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#include <iostream>
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2023-10-18 17:03:13 +02:00
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#include <fstream>
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using namespace std;
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string ShaderProgram::baseName() {
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switch (this->base) {
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case Empty:
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return "Empty";
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case Triangle:
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return "Triangle";
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}
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}
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ShaderProgram::ShaderProgram(Base base, string vertexFile, string fragFile) {
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2023-10-18 11:02:08 +02:00
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}
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void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
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glViewport(0, 0, width, height);
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}
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2023-10-18 17:03:13 +02:00
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int mainWindow(ShaderProgram shaderProgram) {
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2023-10-18 11:02:08 +02:00
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/* graphics stuff */
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glfwInit();
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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// glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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GLFWwindow *window = glfwCreateWindow(800, 600, "Shader Loader", NULL, NULL);
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if (window == NULL) {
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printf("Failed to create GLFW window\n");
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glfwTerminate();
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return -1;
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}
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glfwMakeContextCurrent(window);
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if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
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printf("Failed to initialize GLAD\n");
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return -1;
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}
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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2023-10-18 17:03:13 +02:00
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int result = shaderProgram.run();
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2023-10-18 11:02:08 +02:00
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glfwTerminate();
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2023-10-18 17:03:13 +02:00
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return result;
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2023-10-18 11:02:08 +02:00
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}
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