generated from PlexSheep/rs-base
fix: sync timebar with clock with a horrible hack
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9f1a17c2eb
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@ -259,6 +259,9 @@ impl Clock {
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};
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};
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debug!("rendering the configured widgets");
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debug!("rendering the configured widgets");
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frame.render_widget(clockw, parts[0]);
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frame.render_widget(clockw, parts[0]);
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sleep(500); // HACK: through black magic, this works around the problem that the time bar is
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// not rendered at the same time as the clock, and yes, it needs to be
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// 500ms for some reason, and yes it makes starting the app slower
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frame.render_widget(&timebarw, parts[2]);
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frame.render_widget(&timebarw, parts[2]);
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frame.render_widget(datew, parts[1]);
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frame.render_widget(datew, parts[1]);
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debug!("done rendering");
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debug!("done rendering");
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@ -278,3 +281,7 @@ impl Clock {
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vec![part[0], subparts[0], subparts[1]]
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vec![part[0], subparts[0], subparts[1]]
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}
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}
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}
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}
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fn sleep(ms: u64) {
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std::thread::sleep(std::time::Duration::from_millis(ms));
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}
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