#![warn(clippy::all, rust_2018_idioms)] #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release mod app; // When compiling natively: #[cfg(not(target_arch = "wasm32"))] fn main() -> eframe::Result { env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`). let native_options = eframe::NativeOptions { viewport: egui::ViewportBuilder::default() .with_inner_size([400.0, 300.0]) .with_min_inner_size([300.0, 220.0]) .with_icon(app::load_icon()), ..Default::default() }; eframe::run_native( app::TITLE, native_options, Box::new(|cc| Ok(Box::new(app::RollatorApp::new_with_cli(cc)))), ) } // TODO: add a main for compiling to wasm #[cfg(target_arch = "wasm32")] fn main() { compile_error!("compiling for wasm is not implemented") }