generated from PlexSheep/rs-base
feat: mostly copy the eframe template
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23
Cargo.toml
23
Cargo.toml
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@ -1,16 +1,27 @@
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[package]
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[package]
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name = "template"
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name = "rollator"
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version = "0.1.0"
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version = "0.1.0"
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edition = "2021"
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edition = "2021"
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publish = false
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publish = false
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authors = ["Christoph J. Scherr <software@cscherr.de>"]
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authors = ["Christoph J. Scherr <software@cscherr.de>"]
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license = "MIT"
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license = "MIT"
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description = "No description yet"
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description = "GUI toolkit for tabletop games"
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readme = "README.md"
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readme = "README.md"
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homepage = "https://git.cscherr.de/PlexSheep/rs-base"
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homepage = "https://git.cscherr.de/PlexSheep/rollator"
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repository = "https://git.cscherr.de/PlexSheep/rs-base"
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repository = "https://git.cscherr.de/PlexSheep/rollator"
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keywords = ["template"]
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keywords = []
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[dependencies]
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[dependencies]
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egui = "0.28.1"
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eframe = { version = "0.28.1", default-features = true, features = [
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"accesskit", # Make egui compatible with screen readers. NOTE: adds a lot of dependencies.
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"default_fonts", # Embed the default egui fonts.
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"glow", # Use the glow rendering backend. Alternative: "wgpu".
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"persistence", # Enable restoring app state when restarting the app.
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] }
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log = "0.4"
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env_logger = "0.10"
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serde = "1.0.207"
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libpt = { version = "0.6.0", features = ["cli"] }
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clap = { version = "4.5.15", features = ["derive"] }
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# rs-base
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# Rollator
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Base repository for rust projects
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Rollator (pun intended) is a small GUI tool that aids with playing tabletop
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games.
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{
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"name": "egui Template PWA",
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"short_name": "egui-template-pwa",
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"icons": [
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{
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"src": "./icon-256.png",
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"sizes": "256x256",
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"type": "image/png"
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},
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{
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"src": "./maskable_icon_x512.png",
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"sizes": "512x512",
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"type": "image/png",
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"purpose": "any maskable"
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},
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{
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"src": "./icon-1024.png",
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"sizes": "1024x1024",
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"type": "image/png"
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}
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],
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"lang": "en-US",
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"id": "/index.html",
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"start_url": "./index.html",
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"display": "standalone",
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"background_color": "white",
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"theme_color": "white"
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}
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var cacheName = 'egui-template-pwa';
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var filesToCache = [
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'./',
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'./index.html',
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'./eframe_template.js',
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'./eframe_template_bg.wasm',
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];
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/* Start the service worker and cache all of the app's content */
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self.addEventListener('install', function (e) {
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e.waitUntil(
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caches.open(cacheName).then(function (cache) {
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return cache.addAll(filesToCache);
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})
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);
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});
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/* Serve cached content when offline */
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self.addEventListener('fetch', function (e) {
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e.respondWith(
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caches.match(e.request).then(function (response) {
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return response || fetch(e.request);
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})
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);
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});
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use clap::Parser;
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use libpt::cli::args::HELP_TEMPLATE;
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pub const TITLE: &str = "Rollator";
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/// We derive Deserialize/Serialize so we can persist app state on shutdown.
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#[derive(serde::Deserialize, serde::Serialize, Debug, Clone, Parser)]
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#[command(help_template = HELP_TEMPLATE, author, version)]
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#[serde(default)] // if we add new fields, give them default values when deserializing old state
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pub struct RollatorApp {
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// Example stuff:
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label: String,
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#[serde(skip)] // This how you opt-out of serialization of a field
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value: f32,
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}
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impl Default for RollatorApp {
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fn default() -> Self {
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Self {
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label: TITLE.to_owned(),
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value: 2.7,
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}
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}
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}
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impl RollatorApp {
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/// Called once before the first frame.
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pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
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// This is also where you can customize the look and feel of egui using
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// `cc.egui_ctx.set_visuals` and `cc.egui_ctx.set_fonts`.
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// Load previous app state (if any).
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// Note that you must enable the `persistence` feature for this to work.
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if let Some(storage) = cc.storage {
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return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
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}
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Default::default()
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}
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pub fn new_with_cli(cc: &eframe::CreationContext<'_>) -> Self {
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let app = Self::parse();
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// Load previous app state (if any).
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// Note that you must enable the `persistence` feature for this to work.
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if let Some(storage) = cc.storage {
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return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
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}
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app
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}
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}
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impl eframe::App for RollatorApp {
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/// Called by the frame work to save state before shutdown.
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fn save(&mut self, storage: &mut dyn eframe::Storage) {
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eframe::set_value(storage, eframe::APP_KEY, self);
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}
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/// Called each time the UI needs repainting, which may be many times per second.
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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// Put your widgets into a `SidePanel`, `TopBottomPanel`, `CentralPanel`, `Window` or `Area`.
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// For inspiration and more examples, go to https://emilk.github.io/egui
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egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
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// The top panel is often a good place for a menu bar:
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egui::menu::bar(ui, |ui| {
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// NOTE: no File->Quit on web pages!
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let is_web = cfg!(target_arch = "wasm32");
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if !is_web {
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ui.menu_button("File", |ui| {
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if ui.button("Quit").clicked() {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
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}
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});
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ui.add_space(16.0);
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}
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egui::widgets::global_dark_light_mode_buttons(ui);
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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// The central panel the region left after adding TopPanel's and SidePanel's
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ui.heading(TITLE);
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ui.horizontal(|ui| {
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ui.label("Write something: ");
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ui.text_edit_singleline(&mut self.label);
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});
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ui.add(egui::Slider::new(&mut self.value, 0.0..=10.0).text("value"));
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if ui.button("Increment").clicked() {
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self.value += 1.0;
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}
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ui.separator();
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ui.with_layout(egui::Layout::bottom_up(egui::Align::LEFT), |ui| {
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bottom_label(ui);
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egui::warn_if_debug_build(ui);
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});
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});
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}
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}
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fn bottom_label(ui: &mut egui::Ui) {
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ui.horizontal(|ui| {
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ui.spacing_mut().item_spacing.x = 0.0;
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ui.hyperlink_to("Source Code ", env!("CARGO_PKG_REPOSITORY"));
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ui.label("| Powered by ");
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ui.hyperlink_to("egui", "https://github.com/emilk/egui");
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ui.label(" and ");
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ui.hyperlink_to(
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"eframe",
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"https://github.com/emilk/egui/tree/master/crates/eframe",
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);
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ui.label(".");
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});
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}
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#![warn(clippy::all, rust_2018_idioms)]
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mod app;
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pub use app::RollatorApp;
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30
src/main.rs
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src/main.rs
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fn main() {
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#![warn(clippy::all, rust_2018_idioms)]
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println!("Hello, world!");
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
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mod app;
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// When compiling natively:
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#[cfg(not(target_arch = "wasm32"))]
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fn main() -> eframe::Result {
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env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
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let native_options = eframe::NativeOptions {
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viewport: egui::ViewportBuilder::default()
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.with_inner_size([400.0, 300.0])
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.with_min_inner_size([300.0, 220.0])
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.with_icon(
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// NOTE: Adding an icon is optional
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eframe::icon_data::from_png_bytes(&include_bytes!("../assets/icon-256.png")[..])
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.expect("Failed to load icon"),
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),
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..Default::default()
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};
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eframe::run_native(
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app::TITLE,
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native_options,
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Box::new(|cc| Ok(Box::new(app::RollatorApp::new_with_cli(cc)))),
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)
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}
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}
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// TODO: add a main for compiling to wasm
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