feat: mostly copy the eframe template

This commit is contained in:
Christoph J. Scherr 2024-08-12 23:44:00 +02:00
parent 49dadac205
commit 9f636e57eb
12 changed files with 227 additions and 10 deletions

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[package] [package]
name = "template" name = "rollator"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
publish = false publish = false
authors = ["Christoph J. Scherr <software@cscherr.de>"] authors = ["Christoph J. Scherr <software@cscherr.de>"]
license = "MIT" license = "MIT"
description = "No description yet" description = "GUI toolkit for tabletop games"
readme = "README.md" readme = "README.md"
homepage = "https://git.cscherr.de/PlexSheep/rs-base" homepage = "https://git.cscherr.de/PlexSheep/rollator"
repository = "https://git.cscherr.de/PlexSheep/rs-base" repository = "https://git.cscherr.de/PlexSheep/rollator"
keywords = ["template"] keywords = []
[dependencies] [dependencies]
egui = "0.28.1"
eframe = { version = "0.28.1", default-features = true, features = [
"accesskit", # Make egui compatible with screen readers. NOTE: adds a lot of dependencies.
"default_fonts", # Embed the default egui fonts.
"glow", # Use the glow rendering backend. Alternative: "wgpu".
"persistence", # Enable restoring app state when restarting the app.
] }
log = "0.4"
env_logger = "0.10"
serde = "1.0.207"
libpt = { version = "0.6.0", features = ["cli"] }
clap = { version = "4.5.15", features = ["derive"] }

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# rs-base # Rollator
Base repository for rust projects Rollator (pun intended) is a small GUI tool that aids with playing tabletop
games.

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assets/manifest.json Normal file
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{
"name": "egui Template PWA",
"short_name": "egui-template-pwa",
"icons": [
{
"src": "./icon-256.png",
"sizes": "256x256",
"type": "image/png"
},
{
"src": "./maskable_icon_x512.png",
"sizes": "512x512",
"type": "image/png",
"purpose": "any maskable"
},
{
"src": "./icon-1024.png",
"sizes": "1024x1024",
"type": "image/png"
}
],
"lang": "en-US",
"id": "/index.html",
"start_url": "./index.html",
"display": "standalone",
"background_color": "white",
"theme_color": "white"
}

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assets/sw.js Normal file
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var cacheName = 'egui-template-pwa';
var filesToCache = [
'./',
'./index.html',
'./eframe_template.js',
'./eframe_template_bg.wasm',
];
/* Start the service worker and cache all of the app's content */
self.addEventListener('install', function (e) {
e.waitUntil(
caches.open(cacheName).then(function (cache) {
return cache.addAll(filesToCache);
})
);
});
/* Serve cached content when offline */
self.addEventListener('fetch', function (e) {
e.respondWith(
caches.match(e.request).then(function (response) {
return response || fetch(e.request);
})
);
});

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src/app.rs Normal file
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use clap::Parser;
use libpt::cli::args::HELP_TEMPLATE;
pub const TITLE: &str = "Rollator";
/// We derive Deserialize/Serialize so we can persist app state on shutdown.
#[derive(serde::Deserialize, serde::Serialize, Debug, Clone, Parser)]
#[command(help_template = HELP_TEMPLATE, author, version)]
#[serde(default)] // if we add new fields, give them default values when deserializing old state
pub struct RollatorApp {
// Example stuff:
label: String,
#[serde(skip)] // This how you opt-out of serialization of a field
value: f32,
}
impl Default for RollatorApp {
fn default() -> Self {
Self {
label: TITLE.to_owned(),
value: 2.7,
}
}
}
impl RollatorApp {
/// Called once before the first frame.
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
// This is also where you can customize the look and feel of egui using
// `cc.egui_ctx.set_visuals` and `cc.egui_ctx.set_fonts`.
// Load previous app state (if any).
// Note that you must enable the `persistence` feature for this to work.
if let Some(storage) = cc.storage {
return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
}
Default::default()
}
pub fn new_with_cli(cc: &eframe::CreationContext<'_>) -> Self {
let app = Self::parse();
// Load previous app state (if any).
// Note that you must enable the `persistence` feature for this to work.
if let Some(storage) = cc.storage {
return eframe::get_value(storage, eframe::APP_KEY).unwrap_or_default();
}
app
}
}
impl eframe::App for RollatorApp {
/// Called by the frame work to save state before shutdown.
fn save(&mut self, storage: &mut dyn eframe::Storage) {
eframe::set_value(storage, eframe::APP_KEY, self);
}
/// Called each time the UI needs repainting, which may be many times per second.
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
// Put your widgets into a `SidePanel`, `TopBottomPanel`, `CentralPanel`, `Window` or `Area`.
// For inspiration and more examples, go to https://emilk.github.io/egui
egui::TopBottomPanel::top("top_panel").show(ctx, |ui| {
// The top panel is often a good place for a menu bar:
egui::menu::bar(ui, |ui| {
// NOTE: no File->Quit on web pages!
let is_web = cfg!(target_arch = "wasm32");
if !is_web {
ui.menu_button("File", |ui| {
if ui.button("Quit").clicked() {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
});
ui.add_space(16.0);
}
egui::widgets::global_dark_light_mode_buttons(ui);
});
});
egui::CentralPanel::default().show(ctx, |ui| {
// The central panel the region left after adding TopPanel's and SidePanel's
ui.heading(TITLE);
ui.horizontal(|ui| {
ui.label("Write something: ");
ui.text_edit_singleline(&mut self.label);
});
ui.add(egui::Slider::new(&mut self.value, 0.0..=10.0).text("value"));
if ui.button("Increment").clicked() {
self.value += 1.0;
}
ui.separator();
ui.with_layout(egui::Layout::bottom_up(egui::Align::LEFT), |ui| {
bottom_label(ui);
egui::warn_if_debug_build(ui);
});
});
}
}
fn bottom_label(ui: &mut egui::Ui) {
ui.horizontal(|ui| {
ui.spacing_mut().item_spacing.x = 0.0;
ui.hyperlink_to("Source Code ", env!("CARGO_PKG_REPOSITORY"));
ui.label("| Powered by ");
ui.hyperlink_to("egui", "https://github.com/emilk/egui");
ui.label(" and ");
ui.hyperlink_to(
"eframe",
"https://github.com/emilk/egui/tree/master/crates/eframe",
);
ui.label(".");
});
}

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src/lib.rs Normal file
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#![warn(clippy::all, rust_2018_idioms)]
mod app;
pub use app::RollatorApp;

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fn main() { #![warn(clippy::all, rust_2018_idioms)]
println!("Hello, world!"); #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
mod app;
// When compiling natively:
#[cfg(not(target_arch = "wasm32"))]
fn main() -> eframe::Result {
env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).
let native_options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_inner_size([400.0, 300.0])
.with_min_inner_size([300.0, 220.0])
.with_icon(
// NOTE: Adding an icon is optional
eframe::icon_data::from_png_bytes(&include_bytes!("../assets/icon-256.png")[..])
.expect("Failed to load icon"),
),
..Default::default()
};
eframe::run_native(
app::TITLE,
native_options,
Box::new(|cc| Ok(Box::new(app::RollatorApp::new_with_cli(cc)))),
)
} }
// TODO: add a main for compiling to wasm